name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 146 4 0 6724 0 0 0 0 0 0.021 0.001 0.000 0.978 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 34 2 0 287 0 0 0 0 0 0.105 0.006 0.000 0.889 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 51 0 0 1253 0 0 0 0 0 0.039 0.000 0.000 0.961 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 60 0 0 5079 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 104 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 9364 198 0 104713 2 0 0 0 5 0.082 0.002 0.000 0.916 0.000 0.000 0.000 0.000 0.000
7 place = city 22 0 0 97 0 0 0 0 0 0.185 0.000 0.000 0.815 0.000 0.000 0.000 0.000 0.000
8 place = town 56 0 0 621 0 0 0 0 0 0.083 0.000 0.000 0.917 0.000 0.000 0.000 0.000 0.000
9 place = village 1186 0 0 11091 0 0 0 0 3 0.097 0.000 0.000 0.903 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 7588 4 0 81896 0 0 0 0 1 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 222 0 0 2668 2 0 0 0 0 0.077 0.000 0.000 0.923 0.001 0.000 0.000 0.000 0.000
12 boundary = administrative 7267 4 0 82316 0 0 0 0 0 0.081 0.000 0.000 0.919 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1697 0 0 0 0 1 0.080 0.093 0.000 0.827 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 7121 0 0 75573 0 0 0 0 0 0.086 0.000 0.000 0.914 0.000 0.000 0.000 0.000 0.000
15 # allotments 361 3 0 2101 395 2 1 2 6 0.126 0.001 0.000 0.732 0.138 0.001 0.000 0.001 0.002
16 place = allotments 270 3 0 1559 1 0 0 0 0 0.147 0.002 0.000 0.851 0.001 0.000 0.000 0.000 0.000
17 landuse = allotments 330 2 0 1959 395 2 1 2 6 0.122 0.001 0.000 0.726 0.146 0.001 0.000 0.001 0.002
18 # locality 1299 12 1 11380 40 3 0 0 4 0.102 0.001 0.000 0.893 0.003 0.000 0.000 0.000 0.000
19 place = locality 1298 12 1 11320 40 3 0 0 4 0.102 0.001 0.000 0.893 0.003 0.000 0.000 0.000 0.000
20 abandoned:place = * 331 0 0 3431 0 0 0 0 0 0.088 0.000 0.000 0.912 0.000 0.000 0.000 0.000 0.000
21 # suburb 337 75 20 3614 3857 11 1 14 52 0.042 0.009 0.003 0.453 0.483 0.001 0.000 0.002 0.007
22 landuse = commercial 4 4 0 88 79 0 0 1 2 0.022 0.022 0.000 0.494 0.444 0.000 0.000 0.006 0.011
23 landuse = construction 3 0 0 26 128 1 0 0 4 0.019 0.000 0.000 0.160 0.790 0.006 0.000 0.000 0.025
24 landuse = industrial 72 8 10 956 3281 6 0 10 42 0.016 0.002 0.002 0.218 0.748 0.001 0.000 0.002 0.010
25 landuse = residential 81 43 1 581 170 1 0 1 3 0.092 0.049 0.001 0.659 0.193 0.001 0.000 0.001 0.003
26 landuse = retail 2 4 1 132 91 1 0 0 1 0.009 0.017 0.004 0.569 0.392 0.004 0.000 0.000 0.004
27 place = * 179 19 8 1917 6 2 1 0 0 0.084 0.009 0.004 0.899 0.003 0.001 0.000 0.000 0.000
28 residential = * 70 42 1 494 108 1 0 1 2 0.097 0.058 0.001 0.687 0.150 0.001 0.000 0.001 0.003
29 industrial = * 4 1 4 68 388 1 0 5 3 0.008 0.002 0.008 0.143 0.819 0.002 0.000 0.011 0.006
30 # highway 238 195 11 107923 2239 181 1 1 279 0.002 0.002 0.000 0.972 0.020 0.002 0.000 0.000 0.003
31 highway = motorway 152 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 58 88 0 2410 2 12 0 0 48 0.022 0.034 0.000 0.921 0.001 0.005 0.000 0.000 0.018
33 highway = primary 0 44 0 15084 110 24 0 0 66 0.000 0.003 0.000 0.984 0.007 0.002 0.000 0.000 0.004
34 highway = secondary 0 4 0 14461 50 0 0 0 0 0.000 0.000 0.000 0.996 0.003 0.000 0.000 0.000 0.000
35 highway = tertiary 3 7 5 10421 201 0 0 0 15 0.000 0.001 0.000 0.978 0.019 0.000 0.000 0.000 0.001
36 highway = unclassified 1 0 0 2875 52 13 0 0 64 0.000 0.000 0.000 0.957 0.017 0.004 0.000 0.000 0.021
37 highway = residential 3 0 5 55655 992 1 1 0 28 0.000 0.000 0.000 0.982 0.018 0.000 0.000 0.000 0.000
38 highway = service 0 13 0 2894 255 14 0 0 8 0.000 0.004 0.000 0.909 0.080 0.004 0.000 0.000 0.003
39 highway = track 0 0 1 570 93 117 0 1 6 0.000 0.000 0.001 0.723 0.118 0.148 0.000 0.001 0.008
40 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 21 39 0 1697 484 0 0 0 44 0.009 0.017 0.000 0.743 0.212 0.000 0.000 0.000 0.019
43 # public_transport 2179 13260 104 13626 5129 35 0 80 64 0.063 0.385 0.003 0.395 0.149 0.001 0.000 0.002 0.002
44 highway = bus_stop 1363 7358 62 6632 1943 0 0 69 29 0.078 0.422 0.004 0.380 0.111 0.000 0.000 0.004 0.002
45 type = route 10 52 7 2007 1829 19 0 1 0 0.003 0.013 0.002 0.511 0.466 0.005 0.000 0.000 0.000
46 type = route_master 0 0 0 2 15 1 0 0 0 0.000 0.000 0.000 0.111 0.833 0.056 0.000 0.000 0.000
47 public_transport = * 1790 12261 58 7774 2071 10 0 54 56 0.074 0.509 0.002 0.323 0.086 0.000 0.000 0.002 0.002
48 route = * 14 52 7 2031 1833 20 0 1 0 0.004 0.013 0.002 0.513 0.463 0.005 0.000 0.000 0.000
49 railway = * 173 475 20 2724 675 4 0 0 6 0.042 0.117 0.005 0.668 0.166 0.001 0.000 0.000 0.001
50 route_master = * 0 0 0 2 17 1 0 0 0 0.000 0.000 0.000 0.100 0.850 0.050 0.000 0.000 0.000
51 # infrastructure 2071 324 27 9350 7508 92 39 22 266 0.105 0.016 0.001 0.475 0.381 0.005 0.002 0.001 0.014
52 tunnel = * 978 69 0 3481 1300 18 0 0 16 0.167 0.012 0.000 0.594 0.222 0.003 0.000 0.000 0.003
53 barrier = * 238 233 13 2380 1497 34 0 4 34 0.054 0.053 0.003 0.537 0.338 0.008 0.000 0.001 0.008
54 power = * 815 1 1 1504 2443 12 38 14 90 0.166 0.000 0.000 0.306 0.497 0.002 0.008 0.003 0.018
55 bridge = * 29 7 6 1864 231 10 0 0 1 0.014 0.003 0.003 0.868 0.108 0.005 0.000 0.000 0.000
56 substation = * 592 0 1 890 1044 2 2 10 31 0.230 0.000 0.000 0.346 0.406 0.001 0.001 0.004 0.012
57 emergency = * 1 0 2 147 992 10 0 3 0 0.001 0.000 0.002 0.127 0.859 0.009 0.000 0.003 0.000
58 ele = * 34 1 0 125 147 3 0 0 2 0.109 0.003 0.000 0.401 0.471 0.010 0.000 0.000 0.006
59 man_made = * 59 13 5 474 1014 5 0 1 121 0.035 0.008 0.003 0.280 0.599 0.003 0.000 0.001 0.072
60 embankment = * 4 0 0 212 117 2 0 0 0 0.012 0.000 0.000 0.633 0.349 0.006 0.000 0.000 0.000
61 # religion 40 127 57 2436 1062 23 10 9 44 0.011 0.033 0.015 0.640 0.279 0.006 0.003 0.002 0.012
62 amenity = place_of_worship 36 55 30 1620 899 18 0 6 10 0.013 0.021 0.011 0.606 0.336 0.007 0.000 0.002 0.004
63 amenity = monastery 0 0 0 12 6 0 1 0 2 0.000 0.000 0.000 0.571 0.286 0.000 0.048 0.000 0.095
64 building = church 0 22 17 930 432 11 5 2 12 0.000 0.015 0.012 0.650 0.302 0.008 0.003 0.001 0.008
65 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
66 building = chapel 18 6 2 170 66 1 0 0 4 0.067 0.022 0.007 0.637 0.247 0.004 0.000 0.000 0.015
67 religion = * 39 117 49 2366 1004 23 6 6 30 0.011 0.032 0.013 0.650 0.276 0.006 0.002 0.002 0.008
68 # education 363 115 35 2611 1581 43 67 22 811 0.064 0.020 0.006 0.462 0.280 0.008 0.012 0.004 0.144
69 landuse = education 4 7 0 778 13 2 0 0 0 0.005 0.009 0.000 0.968 0.016 0.002 0.000 0.000 0.000
70 amenity = university 1 6 2 108 7 4 23 1 47 0.005 0.030 0.010 0.543 0.035 0.020 0.116 0.005 0.236
71 amenity = college 1 6 1 127 38 6 12 2 127 0.003 0.019 0.003 0.397 0.119 0.019 0.037 0.006 0.397
72 amenity = school 294 36 22 811 797 9 0 9 15 0.148 0.018 0.011 0.407 0.400 0.005 0.000 0.005 0.008
73 amenity = kindergarten 19 52 9 1182 609 19 0 3 10 0.010 0.027 0.005 0.621 0.320 0.010 0.000 0.002 0.005
74 building = university 3 0 1 42 8 1 18 1 90 0.018 0.000 0.006 0.256 0.049 0.006 0.110 0.006 0.549
75 building = college 0 2 0 37 12 3 7 0 55 0.000 0.017 0.000 0.319 0.103 0.026 0.060 0.000 0.474
76 building = school 49 10 1 161 101 1 9 5 334 0.073 0.015 0.001 0.240 0.151 0.001 0.013 0.007 0.498
77 building = kindergarten 0 3 0 166 56 0 2 1 141 0.000 0.008 0.000 0.450 0.152 0.000 0.005 0.003 0.382
78 # healthcare 66 55 20 1954 2379 160 63 77 883 0.012 0.010 0.004 0.345 0.421 0.028 0.011 0.014 0.156
79 amenity = hospital 7 6 4 248 224 13 17 3 131 0.011 0.009 0.006 0.380 0.343 0.020 0.026 0.005 0.201
80 amenity = pharmacy 36 35 4 1040 887 124 8 57 311 0.014 0.014 0.002 0.416 0.355 0.050 0.003 0.023 0.124
81 amenity = clinic 3 5 8 317 254 14 14 7 112 0.004 0.007 0.011 0.432 0.346 0.019 0.019 0.010 0.153
82 amenity = doctors 13 1 0 88 727 0 10 2 84 0.014 0.001 0.000 0.095 0.786 0.000 0.011 0.002 0.091
83 amenity = dentist 0 5 1 95 149 5 5 7 106 0.000 0.013 0.003 0.255 0.399 0.013 0.013 0.019 0.284
84 building = hospital 6 2 3 153 73 3 10 0 155 0.015 0.005 0.007 0.378 0.180 0.007 0.025 0.000 0.383
85 building = clinic 0 1 0 14 6 1 0 0 9 0.000 0.032 0.000 0.452 0.194 0.032 0.000 0.000 0.290
86 healthcare = * 22 42 12 852 1647 65 1 44 27 0.008 0.015 0.004 0.314 0.607 0.024 0.000 0.016 0.010
87 # government 101 237 22 1431 2075 49 90 37 923 0.020 0.048 0.004 0.288 0.418 0.010 0.018 0.007 0.186
88 amenity = post_office 1 220 4 278 77 12 22 5 463 0.001 0.203 0.004 0.257 0.071 0.011 0.020 0.005 0.428
89 amenity = police 3 1 3 254 140 10 37 10 249 0.004 0.001 0.004 0.359 0.198 0.014 0.052 0.014 0.352
90 amenity = library 2 6 4 203 46 3 31 2 202 0.004 0.012 0.008 0.407 0.092 0.006 0.062 0.004 0.405
91 office = government 59 8 10 482 1271 22 0 18 3 0.032 0.004 0.005 0.257 0.679 0.012 0.000 0.010 0.002
92 landuse = military 22 1 1 118 225 2 0 0 1 0.059 0.003 0.003 0.319 0.608 0.005 0.000 0.000 0.003
93 government = * 40 6 4 249 406 14 0 3 2 0.055 0.008 0.006 0.344 0.561 0.019 0.000 0.004 0.003
94 military = * 22 3 0 153 383 0 0 2 6 0.039 0.005 0.000 0.269 0.673 0.000 0.000 0.004 0.011
95 # office 244 9 16 1174 3590 26 1 56 156 0.046 0.002 0.003 0.223 0.681 0.005 0.000 0.011 0.030
96 office = * 244 9 16 1174 3590 26 1 56 156 0.046 0.002 0.003 0.223 0.681 0.005 0.000 0.011 0.030
97 # tourism 362 259 327 5993 6798 748 13 75 666 0.024 0.017 0.021 0.393 0.446 0.049 0.001 0.005 0.044
98 tourism = * 243 172 170 4208 3832 717 10 51 313 0.025 0.018 0.017 0.433 0.394 0.074 0.001 0.005 0.032
99 historic = * 118 108 159 2152 3064 39 2 25 352 0.020 0.018 0.026 0.358 0.509 0.006 0.000 0.004 0.058
100 memorial = * 27 30 43 524 1359 16 1 9 303 0.012 0.013 0.019 0.227 0.588 0.007 0.000 0.004 0.131
101 ruins = * 5 16 0 62 177 2 0 0 0 0.019 0.061 0.000 0.237 0.676 0.008 0.000 0.000 0.000
102 information = * 8 17 10 113 198 629 1 1 6 0.008 0.017 0.010 0.115 0.201 0.640 0.001 0.001 0.006
103 attraction = * 13 3 7 52 93 3 1 0 1 0.075 0.017 0.040 0.301 0.538 0.017 0.006 0.000 0.006
104 resort = * 2 0 0 26 110 1 0 1 2 0.014 0.000 0.000 0.183 0.775 0.007 0.000 0.007 0.014
105 artwork_type = * 27 18 29 174 370 27 4 14 90 0.036 0.024 0.039 0.231 0.491 0.036 0.005 0.019 0.120
106 # amenity 4610 688 254 14982 7987 1065 1237 560 16906 0.095 0.014 0.005 0.310 0.165 0.022 0.026 0.012 0.350
107 amenity = cafe 159 20 14 746 353 32 88 40 1009 0.065 0.008 0.006 0.303 0.143 0.013 0.036 0.016 0.410
108 amenity = atm 840 2 1 512 38 12 1 0 48 0.578 0.001 0.001 0.352 0.026 0.008 0.001 0.000 0.033
109 amenity = bank 1104 19 1 615 88 74 4 10 158 0.533 0.009 0.000 0.297 0.042 0.036 0.002 0.005 0.076
110 amenity = fast_food 43 1 10 252 102 15 34 7 294 0.057 0.001 0.013 0.332 0.135 0.020 0.045 0.009 0.388
111 amenity = fuel 68 3 0 496 110 52 17 31 349 0.060 0.003 0.000 0.440 0.098 0.046 0.015 0.028 0.310
112 amenity = community_centre 171 11 2 129 138 1 29 7 254 0.230 0.015 0.003 0.174 0.186 0.001 0.039 0.009 0.342
113 amenity = restaurant 46 14 5 196 66 6 30 11 229 0.076 0.023 0.008 0.325 0.109 0.010 0.050 0.018 0.380
114 amenity = bar 36 6 4 89 80 4 22 6 224 0.076 0.013 0.008 0.189 0.170 0.008 0.047 0.013 0.476
115 shop = convenience 696 96 82 2689 1335 426 113 148 1728 0.095 0.013 0.011 0.368 0.183 0.058 0.015 0.020 0.236
116 shop = clothes 42 23 2 215 208 7 15 15 593 0.037 0.021 0.002 0.192 0.186 0.006 0.013 0.013 0.529
117 shop = car_repair 12 3 0 256 127 13 29 22 671 0.011 0.003 0.000 0.226 0.112 0.011 0.026 0.019 0.592
118 shop = hairdresser 30 13 3 315 185 6 36 2 485 0.028 0.012 0.003 0.293 0.172 0.006 0.033 0.002 0.451
119 shop = chemist 2 1 1 1013 261 26 31 5 138 0.001 0.001 0.001 0.685 0.177 0.018 0.021 0.003 0.093
120 shop = supermarket 260 18 3 410 141 164 5 25 223 0.208 0.014 0.002 0.328 0.113 0.131 0.004 0.020 0.179
121 shop = car_parts 2 1 0 199 237 6 40 12 414 0.002 0.001 0.000 0.218 0.260 0.007 0.044 0.013 0.454
122 shop = furniture 20 2 0 203 143 12 11 28 326 0.027 0.003 0.000 0.272 0.192 0.016 0.015 0.038 0.438
123 shop = hardware 23 13 5 196 150 8 18 9 302 0.032 0.018 0.007 0.271 0.207 0.011 0.025 0.012 0.417
124 shop = kiosk 9 35 4 149 54 9 17 2 116 0.023 0.089 0.010 0.377 0.137 0.023 0.043 0.005 0.294
125 shop = doityourself 22 2 8 178 113 4 12 10 374 0.030 0.003 0.011 0.246 0.156 0.006 0.017 0.014 0.517
126 shop = pet 4 0 0 94 74 2 19 4 278 0.008 0.000 0.000 0.198 0.156 0.004 0.040 0.008 0.585
127 shop = florist 18 3 1 171 64 4 14 7 243 0.034 0.006 0.002 0.326 0.122 0.008 0.027 0.013 0.463
128 shop = beauty 11 0 2 39 96 2 16 11 304 0.023 0.000 0.004 0.081 0.200 0.004 0.033 0.023 0.632
129 shop = mobile_phone 140 6 0 78 147 1 1 3 127 0.278 0.012 0.000 0.155 0.292 0.002 0.002 0.006 0.252
130 shop = shoes 19 3 0 79 29 2 7 2 117 0.074 0.012 0.000 0.306 0.112 0.008 0.027 0.008 0.453
131 shop = newsagent 30 59 17 248 71 23 0 1 85 0.056 0.110 0.032 0.464 0.133 0.043 0.000 0.002 0.159
132 shop = electronics 63 2 1 74 96 0 10 11 192 0.140 0.004 0.002 0.165 0.214 0.000 0.022 0.024 0.428
133 shop = alcohol 8 4 2 94 72 5 10 2 229 0.019 0.009 0.005 0.221 0.169 0.012 0.023 0.005 0.538
134 shop = jewelry 3 2 1 85 45 16 26 0 164 0.009 0.006 0.003 0.249 0.132 0.047 0.076 0.000 0.480
135 shop = mall 22 5 2 120 46 15 16 3 140 0.060 0.014 0.005 0.325 0.125 0.041 0.043 0.008 0.379
136 shop = butcher 16 6 6 82 92 4 19 5 160 0.041 0.015 0.015 0.210 0.236 0.010 0.049 0.013 0.410
137 shop = cosmetics 1 2 0 71 58 5 18 10 115 0.004 0.007 0.000 0.254 0.207 0.018 0.064 0.036 0.411
138 craft = shoemaker 1 2 0 137 17 5 15 0 48 0.004 0.009 0.000 0.609 0.076 0.022 0.067 0.000 0.213
139 amenity = * 368 193 25 1930 1223 37 146 51 2460 0.057 0.030 0.004 0.300 0.190 0.006 0.023 0.008 0.382
140 shop = * 245 90 39 1737 1287 86 271 52 3288 0.035 0.013 0.005 0.245 0.181 0.012 0.038 0.007 0.463
141 leisure = * 89 37 14 1330 746 11 103 19 1134 0.026 0.011 0.004 0.382 0.214 0.003 0.030 0.005 0.326
142 sport = * 15 8 4 249 86 4 37 3 373 0.019 0.010 0.005 0.320 0.110 0.005 0.047 0.004 0.479
143 clothes = * 4 9 0 75 31 1 3 3 102 0.018 0.039 0.000 0.329 0.136 0.004 0.013 0.013 0.447
144 # building 2276 539 217 7406 6615 381 534 162 12093 0.075 0.018 0.007 0.245 0.219 0.013 0.018 0.005 0.400
145 building = industrial 32 8 2 226 506 4 15 4 820 0.020 0.005 0.001 0.140 0.313 0.002 0.009 0.002 0.507
146 building = service 618 1 12 58 413 2 5 0 277 0.446 0.001 0.009 0.042 0.298 0.001 0.004 0.000 0.200
147 building = retail 252 36 36 665 267 116 47 34 494 0.129 0.018 0.018 0.342 0.137 0.060 0.024 0.017 0.254
148 building = commercial 23 9 4 129 115 8 16 2 287 0.039 0.015 0.007 0.218 0.194 0.013 0.027 0.003 0.484
149 building = warehouse 19 1 0 30 33 0 2 0 157 0.079 0.004 0.000 0.124 0.136 0.000 0.008 0.000 0.649
150 building = public 23 10 4 158 60 5 9 2 96 0.063 0.027 0.011 0.431 0.163 0.014 0.025 0.005 0.262
151 building = dormitory 0 3 1 109 71 2 53 1 367 0.000 0.005 0.002 0.180 0.117 0.003 0.087 0.002 0.605
152 building = warehouse 19 1 0 30 33 0 2 0 157 0.079 0.004 0.000 0.124 0.136 0.000 0.008 0.000 0.649
153 building = * 1309 471 158 6031 5150 244 387 119 9595 0.056 0.020 0.007 0.257 0.219 0.010 0.016 0.005 0.409
154 # water 3733 177 0 14246 5228 151 0 5 21 0.158 0.008 0.000 0.605 0.222 0.006 0.000 0.000 0.001
155 waterway = drain 14 2 0 109 301 0 0 0 5 0.032 0.005 0.000 0.253 0.698 0.000 0.000 0.000 0.012
156 waterway = ditch 25 0 0 153 457 4 0 1 0 0.039 0.000 0.000 0.239 0.714 0.006 0.000 0.002 0.000
157 waterway = stream 1042 46 0 3214 1909 30 0 0 1 0.167 0.007 0.000 0.515 0.306 0.005 0.000 0.000 0.000
158 waterway = river 2584 105 0 8233 978 83 0 1 3 0.216 0.009 0.000 0.687 0.082 0.007 0.000 0.000 0.000
159 waterway = canal 11 1 0 312 242 7 0 0 6 0.019 0.002 0.000 0.539 0.418 0.012 0.000 0.000 0.010
160 type = waterway 375 10 0 1248 364 59 0 2 0 0.182 0.005 0.000 0.606 0.177 0.029 0.000 0.001 0.000
161 natural = water 29 8 0 2013 965 26 0 2 4 0.010 0.003 0.000 0.661 0.317 0.009 0.000 0.001 0.001
162 natural = spring 28 10 0 193 355 1 0 1 2 0.047 0.017 0.000 0.327 0.602 0.002 0.000 0.002 0.003
163 waterway = * 0 4 0 13 20 0 0 0 0 0.000 0.108 0.000 0.351 0.541 0.000 0.000 0.000 0.000
164 water = * 22 5 0 1978 902 26 0 2 3 0.007 0.002 0.000 0.673 0.307 0.009 0.000 0.001 0.001
165 # natural 353 110 80 3308 2177 33 12 11 121 0.057 0.018 0.013 0.533 0.351 0.005 0.002 0.002 0.020
166 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
167 place = islet 3 1 0 62 19 2 0 0 0 0.034 0.011 0.000 0.713 0.218 0.023 0.000 0.000 0.000
168 boundary = * 107 1 4 1336 106 12 12 5 80 0.064 0.001 0.002 0.803 0.064 0.007 0.007 0.003 0.048
169 natural = * 112 33 49 620 656 4 0 3 11 0.075 0.022 0.033 0.417 0.441 0.003 0.000 0.002 0.007
170 landuse = * 137 74 27 1416 1429 17 0 3 31 0.044 0.024 0.009 0.452 0.456 0.005 0.000 0.001 0.010
171 # other 67 19 6 401 159 7 23 4 785 0.046 0.013 0.004 0.273 0.108 0.005 0.016 0.003 0.534
172 # TOTAL 24590 15579 989 290971 49027 2537 1770 971 30594 0.059 0.037 0.002 0.698 0.118 0.006 0.004 0.002 0.073

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 6874 6874 6874 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 323 323 323 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 1304 1304 1304 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 5139 5139 5139 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 104 104 104 1.000 1.000 13 13 13 1.000 1.000
6 # place 114282 114275 114277 1.000 1.000 16946 16971 16805 1.001 0.992
7 place = city 119 119 119 1.000 1.000 16 16 16 1.000 1.000
8 place = town 677 677 677 1.000 1.000 137 138 137 1.007 1.000
9 place = village 12280 12277 12277 1.000 1.000 2198 2207 2195 1.004 0.999
10 place = hamlet 89489 89488 89488 1.000 1.000 13497 13625 13492 1.009 1.000
11 place = isolated_dwelling 2892 2890 2892 0.999 1.000 633 632 633 0.998 1.000
12 boundary = administrative 89587 89587 89587 1.000 1.000 16720 16872 16719 1.009 1.000
13 traffic_sign = city_limit 2053 2052 2052 1.000 1.000 997 932 926 0.935 0.929
14 admin_level = * 82694 82694 82694 1.000 1.000 15399 15547 15399 1.010 1.000
15 # allotments 2871 2468 2864 0.860 0.998 1969 1560 1961 0.792 0.996
16 place = allotments 1833 1832 1833 0.999 1.000 1326 1292 1324 0.974 0.998
17 landuse = allotments 2697 2294 2690 0.851 0.997 1920 1510 1913 0.786 0.996
18 # locality 12739 12695 12734 0.997 1.000 8381 8248 8373 0.984 0.999
19 place = locality 12678 12634 12673 0.997 1.000 8347 8210 8339 0.984 0.999
20 abandoned:place = * 3762 3762 3762 1.000 1.000 2195 2202 2195 1.003 1.000
21 # suburb 7981 4058 7908 0.508 0.991 6244 2665 6181 0.427 0.990
22 landuse = commercial 178 96 176 0.539 0.989 165 84 163 0.509 0.988
23 landuse = construction 162 30 158 0.185 0.975 154 28 150 0.182 0.974
24 landuse = industrial 4385 1052 4333 0.240 0.988 3778 696 3741 0.184 0.990
25 landuse = residential 881 707 877 0.802 0.995 755 584 747 0.774 0.989
26 landuse = retail 232 140 230 0.603 0.991 148 59 146 0.399 0.986
27 place = * 2132 2126 2123 0.997 0.996 1463 1478 1456 1.010 0.995
28 residential = * 719 608 716 0.846 0.996 616 498 608 0.808 0.987
29 industrial = * 474 78 467 0.165 0.985 383 56 377 0.146 0.984
30 # highway 111068 108549 110777 0.977 0.997 12135 10665 12064 0.879 0.994
31 highway = motorway 152 152 152 1.000 1.000 1 1 1 1.000 1.000
32 highway = trunk 2618 2568 2570 0.981 0.982 137 133 134 0.971 0.978
33 highway = primary 15328 15152 15262 0.989 0.996 529 509 522 0.962 0.987
34 highway = secondary 14515 14465 14515 0.997 1.000 746 729 746 0.977 1.000
35 highway = tertiary 10652 10436 10632 0.980 0.998 1665 1527 1653 0.917 0.993
36 highway = unclassified 3005 2889 2941 0.961 0.979 923 859 911 0.931 0.987
37 highway = residential 56685 55665 56651 0.982 0.999 9710 8937 9688 0.920 0.998
38 highway = service 3184 2921 3176 0.917 0.997 1571 1345 1563 0.856 0.995
39 highway = track 788 688 781 0.873 0.991 212 152 204 0.717 0.962
40 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
41 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
42 highway = * 2285 1757 2241 0.769 0.981 1003 749 996 0.747 0.993
43 # public_transport 34477 29204 34309 0.847 0.995 13803 9731 13010 0.705 0.943
44 highway = bus_stop 17456 15415 17365 0.883 0.995 8492 6687 7918 0.787 0.932
45 type = route 3925 2095 3918 0.534 0.998 3896 2085 3891 0.535 0.999
46 type = route_master 18 3 18 0.167 1.000 18 3 18 0.167 1.000
47 public_transport = * 24074 21893 23960 0.909 0.995 7833 6278 7256 0.801 0.926
48 route = * 3958 2124 3951 0.537 0.998 3918 2102 3913 0.536 0.999
49 railway = * 4077 3396 4051 0.833 0.994 1344 1198 1306 0.891 0.972
50 route_master = * 20 3 20 0.150 1.000 20 3 20 0.150 1.000
51 # infrastructure 19699 11903 19367 0.604 0.983 10362 5305 10071 0.512 0.972
52 tunnel = * 5862 4546 5846 0.776 0.997 1648 1216 1636 0.738 0.993
53 barrier = * 4433 2898 4386 0.654 0.989 3708 2228 3658 0.601 0.987
54 power = * 4918 2371 4789 0.482 0.974 3967 1850 3866 0.466 0.975
55 bridge = * 2148 1916 2141 0.892 0.997 495 409 491 0.826 0.992
56 substation = * 2572 1487 2538 0.578 0.987 2408 1353 2381 0.562 0.989
57 emergency = * 1155 160 1153 0.139 0.998 288 123 285 0.427 0.990
58 ele = * 312 163 310 0.522 0.994 282 136 280 0.482 0.993
59 man_made = * 1692 556 1566 0.329 0.926 1214 328 1098 0.270 0.904
60 embankment = * 335 218 335 0.651 1.000 90 72 90 0.800 1.000
61 # religion 3808 2693 3697 0.707 0.971 2316 1209 2176 0.522 0.940
62 amenity = place_of_worship 2674 1759 2634 0.658 0.985 1885 988 1828 0.524 0.970
63 amenity = monastery 21 13 18 0.619 0.857 20 12 17 0.600 0.850
64 building = church 1431 985 1397 0.688 0.976 1105 632 1063 0.572 0.962
65 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
66 building = chapel 267 197 261 0.738 0.978 163 96 153 0.589 0.939
67 religion = * 3640 2600 3555 0.714 0.977 2209 1171 2095 0.530 0.948
68 # education 5648 3234 4735 0.573 0.838 4045 1852 3122 0.458 0.772
69 landuse = education 804 791 804 0.984 1.000 797 782 797 0.981 1.000
70 amenity = university 199 144 127 0.724 0.638 187 133 118 0.711 0.631
71 amenity = college 320 153 180 0.478 0.562 295 139 159 0.471 0.539
72 amenity = school 1993 1172 1956 0.588 0.981 1437 625 1377 0.435 0.958
73 amenity = kindergarten 1903 1281 1884 0.673 0.990 1367 829 1327 0.606 0.971
74 building = university 164 65 55 0.396 0.335 157 61 53 0.389 0.338
75 building = college 116 49 54 0.422 0.466 103 41 43 0.398 0.417
76 building = school 671 231 327 0.344 0.487 568 136 228 0.239 0.401
77 building = kindergarten 369 171 226 0.463 0.612 274 96 136 0.350 0.496
78 # healthcare 5657 2318 4691 0.410 0.829 2994 805 2119 0.269 0.708
79 amenity = hospital 653 295 501 0.452 0.767 500 182 350 0.364 0.700
80 amenity = pharmacy 2502 1247 2179 0.498 0.871 1308 357 1052 0.273 0.804
81 amenity = clinic 734 361 600 0.492 0.817 445 159 316 0.357 0.710
82 amenity = doctors 925 112 831 0.121 0.898 252 60 162 0.238 0.643
83 amenity = dentist 373 111 261 0.298 0.700 291 37 177 0.127 0.608
84 building = hospital 405 177 237 0.437 0.585 297 93 134 0.313 0.451
85 building = clinic 31 16 22 0.516 0.710 29 14 20 0.483 0.690
86 healthcare = * 2712 994 2672 0.367 0.985 1418 458 1403 0.323 0.989
87 # government 4965 1930 3930 0.389 0.792 3393 877 2607 0.258 0.768
88 amenity = post_office 1082 537 593 0.496 0.548 405 115 132 0.284 0.326
89 amenity = police 707 308 418 0.436 0.591 516 157 249 0.304 0.483
90 amenity = library 499 249 262 0.499 0.525 336 116 112 0.345 0.333
91 office = government 1873 581 1860 0.310 0.993 1560 367 1545 0.235 0.990
92 landuse = military 370 144 368 0.389 0.995 318 107 316 0.336 0.994
93 government = * 724 313 718 0.432 0.992 580 197 572 0.340 0.986
94 military = * 569 178 563 0.313 0.989 381 68 375 0.178 0.984
95 # office 5272 1470 5099 0.279 0.967 3870 520 3715 0.134 0.960
96 office = * 5272 1470 5099 0.279 0.967 3870 520 3715 0.134 0.960
97 # tourism 15241 7702 14235 0.505 0.934 10872 4258 9924 0.392 0.913
98 tourism = * 9716 5520 9223 0.568 0.949 6989 3177 6507 0.455 0.931
99 historic = * 6019 2578 5506 0.428 0.915 4436 1503 3959 0.339 0.892
100 memorial = * 2312 641 1965 0.277 0.850 1858 405 1558 0.218 0.839
101 ruins = * 262 85 262 0.324 1.000 207 74 206 0.357 0.995
102 information = * 983 778 966 0.791 0.983 284 117 267 0.412 0.940
103 attraction = * 173 79 164 0.457 0.948 151 64 139 0.424 0.921
104 resort = * 142 29 140 0.204 0.986 134 27 132 0.201 0.985
105 artwork_type = * 753 279 630 0.371 0.837 661 240 547 0.363 0.828
106 # amenity 48289 22836 29892 0.473 0.619 21545 4632 7726 0.215 0.359
107 amenity = cafe 2461 1059 1350 0.430 0.549 1702 498 717 0.293 0.421
108 amenity = atm 1454 1368 1404 0.941 0.966 109 62 78 0.569 0.716
109 amenity = bank 2073 1817 1910 0.877 0.921 323 115 212 0.356 0.656
110 amenity = fast_food 758 355 420 0.468 0.554 425 99 148 0.233 0.348
111 amenity = fuel 1126 636 760 0.565 0.675 622 246 311 0.395 0.500
112 amenity = community_centre 742 343 457 0.462 0.616 353 92 133 0.261 0.377
113 amenity = restaurant 603 297 339 0.493 0.562 515 229 268 0.445 0.520
114 amenity = bar 471 161 221 0.342 0.469 422 127 183 0.301 0.434
115 shop = convenience 7313 4102 5390 0.561 0.737 2471 836 1153 0.338 0.467
116 shop = clothes 1120 304 510 0.271 0.455 673 114 218 0.169 0.324
117 shop = car_repair 1133 313 433 0.276 0.382 882 90 199 0.102 0.226
118 shop = hairdresser 1075 403 551 0.375 0.513 718 151 255 0.210 0.355
119 shop = chemist 1478 1074 1308 0.727 0.885 87 42 40 0.483 0.460
120 shop = supermarket 1249 860 1018 0.689 0.815 377 177 227 0.469 0.602
121 shop = car_parts 911 248 457 0.272 0.502 486 44 135 0.091 0.278
122 shop = furniture 745 248 408 0.333 0.548 398 59 119 0.148 0.299
123 shop = hardware 724 263 399 0.363 0.551 519 117 211 0.225 0.407
124 shop = kiosk 395 223 258 0.565 0.653 205 82 92 0.400 0.449
125 shop = doityourself 723 226 329 0.313 0.455 493 85 145 0.172 0.294
126 shop = pet 475 119 178 0.251 0.375 210 31 61 0.148 0.290
127 shop = florist 525 211 267 0.402 0.509 262 52 87 0.198 0.332
128 shop = beauty 481 70 159 0.146 0.331 434 64 136 0.147 0.313
129 shop = mobile_phone 503 226 375 0.449 0.746 112 19 41 0.170 0.366
130 shop = shoes 258 110 134 0.426 0.519 152 29 54 0.191 0.355
131 shop = newsagent 534 377 432 0.706 0.809 65 24 29 0.369 0.446
132 shop = electronics 449 150 246 0.334 0.548 304 57 118 0.188 0.388
133 shop = alcohol 426 123 185 0.289 0.434 194 44 65 0.227 0.335
134 shop = jewelry 342 133 151 0.389 0.442 81 25 33 0.309 0.407
135 shop = mall 369 180 211 0.488 0.572 304 133 154 0.438 0.507
136 shop = butcher 390 133 205 0.341 0.526 219 59 76 0.269 0.347
137 shop = cosmetics 280 97 147 0.346 0.525 148 44 67 0.297 0.453
138 craft = shoemaker 225 160 162 0.711 0.720 64 11 24 0.172 0.375
139 amenity = * 6433 2699 3802 0.420 0.591 4325 1334 2077 0.308 0.480
140 shop = * 7095 2468 3497 0.348 0.493 4016 787 1289 0.196 0.321
141 leisure = * 3483 1584 2232 0.455 0.641 2371 769 1257 0.324 0.530
142 sport = * 779 317 365 0.407 0.469 589 170 213 0.289 0.362
143 clothes = * 228 92 123 0.404 0.539 130 30 46 0.231 0.354
144 # building 30223 11353 17379 0.376 0.575 17801 4402 8421 0.247 0.473
145 building = industrial 1617 287 780 0.177 0.482 1230 146 471 0.119 0.383
146 building = service 1386 696 1092 0.502 0.788 1100 542 850 0.493 0.773
147 building = retail 1947 1152 1370 0.592 0.704 1131 501 642 0.443 0.568
148 building = commercial 593 189 286 0.319 0.482 541 154 245 0.285 0.453
149 building = warehouse 242 52 83 0.215 0.343 172 17 35 0.099 0.203
150 building = public 367 209 258 0.569 0.703 302 156 199 0.517 0.659
151 building = dormitory 607 168 186 0.277 0.306 450 76 101 0.169 0.224
152 building = warehouse 242 52 83 0.215 0.343 172 17 35 0.099 0.203
153 building = * 23464 8600 13324 0.367 0.568 13741 3341 6545 0.243 0.476
154 # water 23561 18307 23540 0.777 0.999 5356 3355 5260 0.626 0.982
155 waterway = drain 431 125 426 0.290 0.988 119 45 117 0.378 0.983
156 waterway = ditch 640 182 640 0.284 1.000 128 38 125 0.297 0.977
157 waterway = stream 6242 4332 6241 0.694 1.000 1104 718 1095 0.650 0.992
158 waterway = river 11987 11005 11984 0.918 1.000 1736 1407 1675 0.810 0.965
159 waterway = canal 579 331 573 0.572 0.990 122 53 118 0.434 0.967
160 type = waterway 2058 1692 2058 0.822 1.000 1817 1455 1809 0.801 0.996
161 natural = water 3047 2076 3043 0.681 0.999 2479 1583 2468 0.639 0.996
162 natural = spring 590 232 588 0.393 0.997 529 179 527 0.338 0.996
163 waterway = * 37 17 37 0.459 1.000 29 12 29 0.414 1.000
164 water = * 2938 2031 2935 0.691 0.999 2388 1548 2378 0.648 0.996
165 # natural 6205 3896 5992 0.628 0.966 3784 1817 3619 0.480 0.956
166 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
167 place = islet 87 68 87 0.782 1.000 77 60 76 0.779 0.987
168 boundary = * 1663 1472 1567 0.885 0.942 731 644 681 0.881 0.932
169 natural = * 1488 818 1428 0.550 0.960 1204 584 1157 0.485 0.961
170 landuse = * 3134 1671 3076 0.533 0.981 1906 623 1838 0.327 0.964
171 # other 1471 523 657 0.356 0.447 1279 409 527 0.320 0.412
172 # TOTAL 417028 336436 383675 0.807 0.920 114459 57443 87309 0.502 0.763

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119601 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118295 0 0 0 0 0 108 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.001
2 addr:subdistrict 0 0 0 24936 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6704 338 0 107449 130 0 0 0 12 6 0.058 0.003 0.000 0.937 0.001 0.000 0.000 0.000 0.000 0.000
4 addr:place 2189 15 0 34750 2 0 0 0 2 54 0.059 0.000 0.000 0.939 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 98 7 30 859490 1843 0 8 0 295 355 0.000 0.000 0.000 0.997 0.002 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 96 38 0 599 16 0 0 0 2 305 0.091 0.036 0.000 0.567 0.015 0.000 0.000 0.000 0.002 0.289
8 to 95 41 0 569 9 0 0 3 4 213 0.102 0.044 0.000 0.609 0.010 0.000 0.000 0.003 0.004 0.228
9 via 5 2 0 141 1 0 0 0 0 14 0.031 0.012 0.000 0.865 0.006 0.000 0.000 0.000 0.000 0.086
10 destination 475 3370 0 218 0 6 0 0 4 580 0.102 0.724 0.000 0.047 0.000 0.001 0.000 0.000 0.001 0.125
11 destination:backward 34 468 0 4 0 0 0 0 0 71 0.059 0.811 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 466 0 14 0 0 0 0 0 60 0.083 0.791 0.000 0.024 0.000 0.000 0.000 0.000 0.000 0.102
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119601 119601 119601 119601 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118403 118295 118295 118295 0.999 0.999 0.999 126 125 125 125 0.992 0.992 0.992
2 addr:subdistrict 24936 24936 24936 24936 1.000 1.000 1.000 747 747 750 747 1.000 1.004 1.000
3 addr:city 114639 114633 114491 114621 1.000 0.999 1.000 2180 2178 2150 2151 0.999 0.986 0.987
4 addr:place 37012 36958 36954 36956 0.999 0.998 0.998 1232 1191 1197 1191 0.967 0.972 0.967
5 addr:street 862126 861771 859633 861438 1.000 0.997 0.999 9694 9523 9094 9477 0.982 0.938 0.978
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1056 751 733 749 0.711 0.694 0.709 433 309 300 303 0.714 0.693 0.700
8 to 934 721 705 717 0.772 0.755 0.768 456 329 311 319 0.721 0.682 0.700
9 via 163 149 148 149 0.914 0.908 0.914 73 63 62 63 0.863 0.849 0.863
10 destination 4653 4073 4069 4069 0.875 0.874 0.874 669 555 534 536 0.830 0.798 0.801
11 destination:backward 577 506 506 506 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 589 529 529 529 0.898 0.898 0.898 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 11 0 0 10 0 0 1 0 637 0.017 0.000 0.000 0.015 0.000 0.000 0.002 0.000 0.967
1 admin_level = 2 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
3 admin_level = 6 0 0 0 0 0 0 0 0 58 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
4 admin_level = 8 11 0 0 10 0 0 0 0 558 0.019 0.000 0.000 0.017 0.000 0.000 0.000 0.000 0.964
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 12 8 0 5577 236 0 2111 0 97917 0.000 0.000 0.000 0.053 0.002 0.000 0.020 0.000 0.925
7 place = city 0 0 0 0 0 0 2 0 117 0.000 0.000 0.000 0.000 0.000 0.000 0.017 0.000 0.983
8 place = town 12 0 0 12 0 0 17 0 636 0.018 0.000 0.000 0.018 0.000 0.000 0.025 0.000 0.939
9 place = village 0 8 0 443 0 0 277 0 11548 0.000 0.001 0.000 0.036 0.000 0.000 0.023 0.000 0.941
10 place = hamlet 0 0 0 4741 1 0 1784 0 82895 0.000 0.000 0.000 0.053 0.000 0.000 0.020 0.000 0.927
11 place = isolated_dwelling 0 0 0 96 10 0 31 0 2709 0.000 0.000 0.000 0.034 0.004 0.000 0.011 0.000 0.952
12 boundary = administrative 11 7 0 5053 234 0 420 0 77567 0.000 0.000 0.000 0.061 0.003 0.000 0.005 0.000 0.931
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 7 0 5038 234 0 420 0 76924 0.000 0.000 0.000 0.061 0.003 0.000 0.005 0.000 0.931
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 2 11696 588 0 301 0 35 0.000 0.000 0.000 0.927 0.047 0.000 0.024 0.000 0.003
19 place = locality 0 0 2 11642 588 0 298 0 35 0.000 0.000 0.000 0.927 0.047 0.000 0.024 0.000 0.003
20 abandoned:place = * 0 0 0 3111 527 0 97 0 10 0.000 0.000 0.000 0.831 0.141 0.000 0.026 0.000 0.003
21 # suburb 11 0 4 24 0 0 69 0 106 0.051 0.000 0.019 0.112 0.000 0.000 0.322 0.000 0.495
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 11 0 0 0 0 0 4 0 56 0.155 0.000 0.000 0.000 0.000 0.000 0.056 0.000 0.789
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 4 24 0 0 64 0 3 0.000 0.000 0.042 0.253 0.000 0.000 0.674 0.000 0.032
28 residential = * 0 0 0 0 0 0 3 0 58 0.000 0.000 0.000 0.000 0.000 0.000 0.049 0.000 0.951
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 7 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 7 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 7 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 12 10 0 2 0 17 0.000 0.000 0.000 0.293 0.244 0.000 0.049 0.000 0.415
52 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
53 barrier = * 0 0 0 1 0 0 0 0 3 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.000 0.750
54 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 ele = * 0 0 0 11 0 0 2 0 8 0.000 0.000 0.000 0.524 0.000 0.000 0.095 0.000 0.381
59 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
60 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 # government 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 landuse = military 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
98 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
99 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
100 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 # amenity 0 0 0 6 1 0 0 0 2 0.000 0.000 0.000 0.667 0.111 0.000 0.000 0.000 0.222
107 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
136 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = * 0 0 0 4 0 0 0 0 1 0.000 0.000 0.000 0.800 0.000 0.000 0.000 0.000 0.200
140 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 leisure = * 0 0 0 1 1 0 0 0 0 0.000 0.000 0.000 0.500 0.500 0.000 0.000 0.000 0.000
142 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 # building 0 0 0 3 0 0 1 0 10 0.000 0.000 0.000 0.214 0.000 0.000 0.071 0.000 0.714
145 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = * 0 0 0 3 0 0 1 0 6 0.000 0.000 0.000 0.300 0.000 0.000 0.100 0.000 0.600
154 # water 0 0 0 0 26 0 1 0 2 0.000 0.000 0.000 0.000 0.897 0.000 0.034 0.000 0.069
155 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
159 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 3 0 2 600 360 0 4 0 23 0.003 0.000 0.002 0.605 0.363 0.000 0.004 0.000 0.023
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 2 556 342 0 4 0 16 0.000 0.000 0.002 0.604 0.372 0.000 0.004 0.000 0.017
169 natural = * 2 0 0 21 18 0 0 0 6 0.043 0.000 0.000 0.447 0.383 0.000 0.000 0.000 0.128
170 landuse = * 1 0 0 21 2 0 0 0 5 0.034 0.000 0.000 0.724 0.069 0.000 0.000 0.000 0.172
171 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 # TOTAL 15 8 6 16983 627 0 2483 0 97964 0.000 0.000 0.000 0.144 0.005 0.000 0.021 0.000 0.830

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 659 22 21 0.033 0.032 3 3 2 1.000 0.667
1 admin_level = 2 1 1 0 1.000 0.000 1 1 0 1.000 0.000
2 admin_level = 4 21 0 0 0.000 0.000 1 0 0 0.000 0.000
3 admin_level = 6 58 0 0 0.000 0.000 1 0 0 0.000 0.000
4 admin_level = 8 579 21 21 0.036 0.036 3 2 2 0.667 0.667
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 105861 7708 5833 0.073 0.055 12 9 7 0.750 0.583
7 place = city 119 2 0 0.017 0.000 1 1 0 1.000 0.000
8 place = town 677 41 24 0.061 0.035 5 6 2 1.200 0.400
9 place = village 12276 728 451 0.059 0.037 9 5 3 0.556 0.333
10 place = hamlet 89421 6525 4742 0.073 0.053 6 5 3 0.833 0.500
11 place = isolated_dwelling 2846 127 106 0.045 0.037 4 4 4 1.000 1.000
12 boundary = administrative 83292 5491 5305 0.066 0.064 12 8 7 0.667 0.583
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 82623 5465 5279 0.066 0.064 11 6 5 0.545 0.455
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 12622 11999 12284 0.951 0.973 6 7 4 1.167 0.667
19 place = locality 12565 11942 12230 0.950 0.973 6 7 2 1.167 0.333
20 abandoned:place = * 3745 3208 3638 0.857 0.971 4 4 4 1.000 1.000
21 # suburb 214 108 35 0.505 0.164 11 9 4 0.818 0.364
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = residential 71 15 11 0.211 0.155 8 4 1 0.500 0.125
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 95 92 24 0.968 0.253 8 8 3 1.000 0.375
28 residential = * 61 3 0 0.049 0.000 6 3 0 0.500 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 7 7 0 1.000 0.000 2 2 0 1.000 0.000
44 highway = bus_stop 7 7 0 1.000 0.000 2 2 0 1.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 7 7 0 1.000 0.000 2 2 0 1.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 41 14 22 0.341 0.537 8 3 3 0.375 0.375
52 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
53 barrier = * 4 1 1 0.250 0.250 2 1 1 0.500 0.500
54 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
55 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
57 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 ele = * 21 13 11 0.619 0.524 3 2 1 0.667 0.333
59 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
60 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
81 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 # government 4 0 0 0.000 0.000 2 0 0 0.000 0.000
88 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 landuse = military 3 0 0 0.000 0.000 1 0 0 0.000 0.000
93 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
98 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
99 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
100 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 # amenity 9 6 7 0.667 0.778 7 4 5 0.571 0.714
107 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
116 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
136 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = * 5 4 4 0.800 0.800 3 2 2 0.667 0.667
140 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 leisure = * 2 1 2 0.500 1.000 2 1 2 0.500 1.000
142 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 # building 14 4 3 0.286 0.214 8 4 3 0.500 0.375
145 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
146 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = * 10 4 3 0.400 0.300 7 4 3 0.571 0.429
154 # water 29 1 26 0.034 0.897 5 1 2 0.200 0.400
155 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 1 1 0 1.000 0.000 1 1 0 1.000 0.000
159 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
160 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
162 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 # natural 992 609 963 0.614 0.971 10 6 3 0.600 0.300
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
168 boundary = * 920 562 898 0.611 0.976 5 4 1 0.800 0.200
169 natural = * 47 23 41 0.489 0.872 4 2 2 0.500 0.500
170 landuse = * 29 22 24 0.759 0.828 5 2 2 0.400 0.400
171 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 # TOTAL 118086 19495 17633 0.165 0.149 35 22 15 0.629 0.429

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 51 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 169 0 0 0 0 855 0.000 0.000 0.000 0.165 0.000 0.000 0.000 0.000 0.835
19 place = locality 0 0 0 152 0 0 0 0 826 0.000 0.000 0.000 0.155 0.000 0.000 0.000 0.000 0.845
20 abandoned:place = * 0 0 0 168 0 0 0 0 844 0.000 0.000 0.000 0.166 0.000 0.000 0.000 0.000 0.834
21 # suburb 0 0 0 17 0 0 0 0 11 0.000 0.000 0.000 0.607 0.000 0.000 0.000 0.000 0.393
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 17 0 0 0 0 10 0.000 0.000 0.000 0.630 0.000 0.000 0.000 0.000 0.370
28 residential = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
172 # TOTAL 0 0 0 170 0 0 0 0 870 0.000 0.000 0.000 0.163 0.000 0.000 0.000 0.000 0.837

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 51 0 0 0.000 0.000 3 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 26 0 0 0.000 0.000 2 0 0 0.000 0.000
11 place = isolated_dwelling 7 0 0 0.000 0.000 2 0 0 0.000 0.000
12 boundary = administrative 21 0 0 0.000 0.000 2 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 21 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 1024 169 169 0.165 0.165 14 13 13 0.929 0.929
19 place = locality 978 152 152 0.155 0.155 14 13 13 0.929 0.929
20 abandoned:place = * 1012 168 168 0.166 0.166 14 13 13 0.929 0.929
21 # suburb 28 17 17 0.607 0.607 4 2 2 0.500 0.500
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 1 0 0 0.000 0.000 1 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 27 17 17 0.630 0.630 4 2 2 0.500 0.500
28 residential = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 100 0 0 0.000 0.000 3 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 100 0 0 0.000 0.000 3 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
172 # TOTAL 1040 170 170 0.163 0.163 15 13 13 0.867 0.867

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 268 2 0 1748 810 0 0 0 2 0.095 0.001 0.000 0.618 0.286 0.000 0.000 0.000 0.001
16 place = allotments 235 2 0 1536 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 268 2 0 1614 778 0 0 0 2 0.101 0.001 0.000 0.606 0.292 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 3 0 0 0 41 0.000 0.000 0.000 0.254 0.051 0.000 0.000 0.000 0.695
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 3 0 0 0 0 34 0.000 0.000 0.000 0.081 0.000 0.000 0.000 0.000 0.919
25 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 1 0 0 0 0 10 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
30 # highway 0 0 0 9 0 0 0 0 4 0.000 0.000 0.000 0.692 0.000 0.000 0.000 0.000 0.308
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 highway = secondary 0 0 0 8 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
44 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 8 0 0 22 1 0 0 0 310 0.023 0.000 0.000 0.065 0.003 0.000 0.000 0.000 0.909
52 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
54 power = * 0 0 0 2 0 0 0 0 223 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.000 0.991
55 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
69 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
70 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
71 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
72 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
73 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
74 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
75 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 # healthcare 0 0 0 1 0 0 0 0 59 0.000 0.000 0.000 0.017 0.000 0.000 0.000 0.000 0.983
79 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
80 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 healthcare = * 0 0 0 1 0 0 0 0 31 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.000 0.969
87 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
88 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
89 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
90 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
92 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
94 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
96 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
97 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
107 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
113 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
121 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
140 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
142 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
143 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
145 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
146 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
154 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 1 1 0 0 0 133 0.000 0.000 0.000 0.007 0.007 0.000 0.000 0.000 0.985
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
171 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
172 # TOTAL 270 4 0 1790 819 3 4 3 787 0.073 0.001 0.000 0.486 0.223 0.001 0.001 0.001 0.214

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 3 3 3 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 3 3 3 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 3 3 3 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2830 2018 2828 0.713 0.999 1938 1443 1935 0.745 0.998
16 place = allotments 1824 1773 1824 0.972 1.000 1321 1267 1320 0.959 0.999
17 landuse = allotments 2664 1884 2662 0.707 0.999 1893 1398 1890 0.739 0.998
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 59 15 18 0.254 0.305 56 14 15 0.250 0.268
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
24 landuse = industrial 37 3 3 0.081 0.081 37 3 3 0.081 0.081
25 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
26 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
29 industrial = * 11 1 1 0.091 0.091 11 1 1 0.091 0.091
30 # highway 13 9 9 0.692 0.692 2 1 1 0.500 0.500
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 4 0 0 0.000 0.000 1 0 0 0.000 0.000
34 highway = secondary 8 8 8 1.000 1.000 1 1 1 1.000 1.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
44 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
45 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
48 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 341 30 31 0.088 0.091 257 29 30 0.113 0.117
52 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
54 power = * 225 2 2 0.009 0.009 147 2 2 0.014 0.014
55 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
57 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
58 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
59 man_made = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
60 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
62 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 # education 147 13 17 0.088 0.116 131 13 17 0.099 0.130
69 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
70 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
71 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
72 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
73 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
74 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
75 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
76 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
77 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 # healthcare 60 1 1 0.017 0.017 57 1 1 0.018 0.018
79 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
80 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
82 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
83 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
84 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
85 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 healthcare = * 32 1 1 0.031 0.031 31 1 1 0.032 0.032
87 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
88 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
89 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
90 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
91 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
92 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
93 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
94 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
95 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
96 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
97 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
98 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
105 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
107 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
108 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
110 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
112 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
113 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
114 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
118 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
121 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
140 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
141 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
142 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
143 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
145 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
146 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
149 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
151 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
154 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 135 1 2 0.007 0.015 133 1 2 0.008 0.015
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 natural = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
170 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
171 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
172 # TOTAL 3680 2071 2889 0.563 0.785 2657 1484 1982 0.559 0.746

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 15 0 1 0 0 66 0.000 0.000 0.000 0.183 0.000 0.012 0.000 0.000 0.805
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 8 0 0 0 0 12 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 4 0 0 0 0 33 0.000 0.000 0.000 0.108 0.000 0.000 0.000 0.000 0.892
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 12 0 1 0 0 50 0.000 0.000 0.000 0.190 0.000 0.016 0.000 0.000 0.794
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 12 0 0 0 0 50 0.000 0.000 0.000 0.194 0.000 0.000 0.000 0.000 0.806
15 # allotments 0 2 0 2016 810 0 0 0 0 0.000 0.001 0.000 0.713 0.286 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1771 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 1882 778 0 0 0 0 0.000 0.001 0.000 0.707 0.292 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 16 3 1 2 0 139 0.000 0.012 0.000 0.098 0.018 0.006 0.012 0.000 0.853
22 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
25 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
26 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
28 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
29 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
30 # highway 0 1 0 710 6 13 99 0 24548 0.000 0.000 0.000 0.028 0.000 0.001 0.004 0.000 0.967
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 196 0 0 0 0 208 0.000 0.000 0.000 0.485 0.000 0.000 0.000 0.000 0.515
33 highway = primary 0 0 0 212 2 0 12 0 3726 0.000 0.000 0.000 0.054 0.001 0.000 0.003 0.000 0.943
34 highway = secondary 0 0 0 154 0 0 48 0 2704 0.000 0.000 0.000 0.053 0.000 0.000 0.017 0.000 0.930
35 highway = tertiary 0 1 0 132 4 13 34 0 16692 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
36 highway = unclassified 0 0 0 6 0 0 5 0 450 0.000 0.000 0.000 0.013 0.000 0.000 0.011 0.000 0.976
37 highway = residential 0 0 0 1 0 0 0 0 382 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
38 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
39 highway = track 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 4 0 0 0 0 253 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
43 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 5 0 96 1 0 5 0 2531 0.000 0.002 0.000 0.036 0.000 0.000 0.002 0.000 0.959
52 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 barrier = * 0 4 0 35 1 0 1 0 334 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
54 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
55 bridge = * 0 0 0 59 0 0 3 0 1847 0.000 0.000 0.000 0.031 0.000 0.000 0.002 0.000 0.968
56 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
57 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
58 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 man_made = * 0 1 0 1 0 0 1 0 32 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.914
60 embankment = * 0 0 0 0 0 0 0 0 230 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
62 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
68 # education 0 7 1 18 4 1 3 0 697 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.953
69 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = college 0 1 0 2 1 0 0 0 61 0.000 0.015 0.000 0.031 0.015 0.000 0.000 0.000 0.938
72 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
73 amenity = kindergarten 0 0 0 5 1 0 2 0 202 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.962
74 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
77 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 # healthcare 0 2 0 3 2 0 0 0 238 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.971
79 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
80 amenity = pharmacy 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
82 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
83 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 healthcare = * 0 2 0 3 1 0 0 0 72 0.000 0.026 0.000 0.038 0.013 0.000 0.000 0.000 0.923
87 # government 0 0 0 48 0 0 6 1 162 0.000 0.000 0.000 0.221 0.000 0.000 0.028 0.005 0.747
88 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
89 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
90 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
91 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
92 landuse = military 0 0 0 0 0 0 6 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.600 0.000 0.400
93 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
94 military = * 0 0 0 0 0 0 5 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.625 0.000 0.375
95 # office 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
96 office = * 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
97 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
98 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
99 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
100 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 # amenity 13 11 0 22 1 0 7 3 550 0.021 0.018 0.000 0.036 0.002 0.000 0.012 0.005 0.906
107 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
110 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
111 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
112 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
113 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = convenience 3 0 0 0 0 0 0 0 80 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.964
116 shop = clothes 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
119 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
120 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
121 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
125 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
140 shop = * 5 3 0 0 0 0 0 3 42 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.057 0.792
141 leisure = * 0 0 0 2 0 0 7 0 91 0.000 0.000 0.000 0.020 0.000 0.000 0.070 0.000 0.910
142 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
143 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 # building 3 1 1 18 2 1 0 0 372 0.008 0.003 0.003 0.045 0.005 0.003 0.000 0.000 0.935
145 building = industrial 0 1 0 1 0 0 0 0 14 0.000 0.062 0.000 0.062 0.000 0.000 0.000 0.000 0.875
146 building = service 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = retail 2 0 0 0 0 0 0 0 32 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.941
148 building = commercial 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = public 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = * 1 0 1 17 2 1 0 0 284 0.003 0.000 0.003 0.056 0.007 0.003 0.000 0.000 0.928
154 # water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 natural = spring 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 4 1 0 12 0 103 0.000 0.000 0.000 0.033 0.008 0.000 0.100 0.000 0.858
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 12 0 53 0.000 0.000 0.000 0.000 0.000 0.000 0.185 0.000 0.815
169 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
170 landuse = * 0 0 0 4 0 0 0 0 47 0.000 0.000 0.000 0.078 0.000 0.000 0.000 0.000 0.922
171 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
172 # TOTAL 13 28 2 2848 827 17 118 4 26784 0.000 0.001 0.000 0.093 0.027 0.001 0.004 0.000 0.874

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 82 16 16 0.195 0.195 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 20 8 8 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 37 4 4 0.108 0.108 9 1 1 0.111 0.111
11 place = isolated_dwelling 21 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 63 13 13 0.206 0.206 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 62 12 12 0.194 0.194 20 4 4 0.200 0.200
15 # allotments 2828 2018 2828 0.714 1.000 1938 1444 1937 0.745 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1323 1268 1322 0.958 0.999
17 landuse = allotments 2662 1884 2662 0.708 1.000 1893 1399 1892 0.739 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 163 21 22 0.129 0.135 156 20 19 0.128 0.122
22 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
25 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
26 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
27 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
28 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
29 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
30 # highway 25377 823 730 0.032 0.029 4787 54 40 0.011 0.008
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 404 196 196 0.485 0.485 7 2 2 0.286 0.286
33 highway = primary 3952 224 214 0.057 0.054 76 3 3 0.039 0.039
34 highway = secondary 2906 202 154 0.070 0.053 149 13 8 0.087 0.054
35 highway = tertiary 16876 180 150 0.011 0.009 4402 32 25 0.007 0.006
36 highway = unclassified 461 11 6 0.024 0.013 268 4 2 0.015 0.007
37 highway = residential 383 1 1 0.003 0.003 273 1 1 0.004 0.004
38 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
39 highway = track 90 0 0 0.000 0.000 74 0 0 0.000 0.000
40 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 257 4 4 0.016 0.016 63 2 2 0.032 0.032
43 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
44 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
45 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
48 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
49 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 2638 106 102 0.040 0.039 1543 57 53 0.037 0.034
52 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
53 barrier = * 375 40 40 0.107 0.107 372 39 39 0.105 0.105
54 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
55 bridge = * 1909 62 59 0.032 0.031 1036 14 11 0.014 0.011
56 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
57 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
58 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 man_made = * 35 3 2 0.086 0.057 33 3 2 0.091 0.061
60 embankment = * 230 0 0 0.000 0.000 50 0 0 0.000 0.000
61 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
62 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
68 # education 731 30 30 0.041 0.041 726 30 30 0.041 0.041
69 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
70 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
71 amenity = college 65 3 4 0.046 0.062 61 3 4 0.049 0.066
72 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
73 amenity = kindergarten 210 7 6 0.033 0.029 209 7 6 0.033 0.029
74 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
75 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
76 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
77 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
78 # healthcare 245 5 7 0.020 0.029 233 4 6 0.017 0.026
79 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
80 amenity = pharmacy 109 0 0 0.000 0.000 101 0 0 0.000 0.000
81 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
82 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
83 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
84 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
85 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
86 healthcare = * 78 5 6 0.064 0.077 76 4 5 0.053 0.066
87 # government 217 54 49 0.249 0.226 204 42 41 0.206 0.201
88 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
89 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
90 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
91 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
92 landuse = military 10 6 0 0.600 0.000 6 2 0 0.333 0.000
93 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
94 military = * 8 5 0 0.625 0.000 4 1 0 0.250 0.000
95 # office 113 5 4 0.044 0.035 109 5 4 0.046 0.037
96 office = * 113 5 4 0.044 0.035 109 5 4 0.046 0.037
97 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
98 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
99 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
100 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
103 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
105 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
106 # amenity 607 53 50 0.087 0.082 517 49 48 0.095 0.093
107 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
108 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
109 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
110 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
111 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
112 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
113 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
114 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
115 shop = convenience 83 3 3 0.036 0.036 75 3 3 0.040 0.040
116 shop = clothes 6 0 0 0.000 0.000 6 0 0 0.000 0.000
117 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
118 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
119 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
120 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
121 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
122 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
123 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
124 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
125 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
126 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
127 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
130 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
132 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
135 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
140 shop = * 53 8 11 0.151 0.208 45 8 9 0.178 0.200
141 leisure = * 100 9 2 0.090 0.020 60 5 2 0.083 0.033
142 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
143 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 # building 398 24 25 0.060 0.063 394 23 24 0.058 0.061
145 building = industrial 16 2 2 0.125 0.125 16 2 2 0.125 0.125
146 building = service 3 0 0 0.000 0.000 3 0 0 0.000 0.000
147 building = retail 34 2 2 0.059 0.059 33 2 2 0.061 0.061
148 building = commercial 12 0 0 0.000 0.000 12 0 0 0.000 0.000
149 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = public 14 0 0 0.000 0.000 14 0 0 0.000 0.000
151 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
152 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = * 306 20 21 0.065 0.069 305 19 20 0.062 0.066
154 # water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
161 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 natural = spring 1 0 0 0.000 0.000 1 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 120 16 5 0.133 0.042 71 8 5 0.113 0.070
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 65 12 0 0.185 0.000 18 4 0 0.222 0.000
169 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
170 landuse = * 51 4 4 0.078 0.078 49 4 4 0.082 0.082
171 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
172 # TOTAL 30641 3026 3737 0.099 0.122 8938 1653 2130 0.185 0.238

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2794 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1790 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2660 0 0 0 0 2 0.000 0.001 0.000 0.998 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
52 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
54 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
172 # TOTAL 0 2 0 2798 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 3 3 3 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 3 3 3 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 3 3 3 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2830 2796 2796 0.988 0.988 5 4 4 0.800 0.800
16 place = allotments 1824 1792 1792 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2664 2662 2662 0.999 0.999 5 4 4 0.800 0.800
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
52 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
54 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
172 # TOTAL 2836 2800 2800 0.987 0.987 5 4 4 0.800 0.800

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 0 0 0 0 0 0 0 3910 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 barrier = * 0 0 0 0 0 0 0 0 383 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 power = * 0 0 0 0 0 0 0 0 3820 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 substation = * 0 0 0 0 0 0 0 0 1057 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 # building 0 0 0 0 0 0 0 0 808 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 0 0 0 0 0 0 0 0 4071 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 62 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 61 0 0 0.000 0.000 4 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
30 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 3910 0 0 0.000 0.000 34 0 0 0.000 0.000
52 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 barrier = * 383 0 0 0.000 0.000 6 0 0 0.000 0.000
54 power = * 3820 0 0 0.000 0.000 29 0 0 0.000 0.000
55 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 substation = * 1057 0 0 0.000 0.000 24 0 0 0.000 0.000
57 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
58 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
60 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
69 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
96 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
97 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 # building 808 0 0 0.000 0.000 24 0 0 0.000 0.000
145 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
146 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
147 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
152 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = * 46 0 0 0.000 0.000 9 0 0 0.000 0.000
154 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 4 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # TOTAL 4071 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 1 0 506 0.000 0.000 0.000 0.000 0.004 0.000 0.002 0.000 0.994
22 landuse = commercial 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 0 2 0 1 0 299 0.000 0.000 0.000 0.000 0.007 0.000 0.003 0.000 0.990
25 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 149 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 0 0 0 0 0 106 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 # public_transport 0 0 0 1265 20 0 3 0 9881 0.000 0.000 0.000 0.113 0.002 0.000 0.000 0.000 0.885
44 highway = bus_stop 0 0 0 637 9 0 0 0 4149 0.000 0.000 0.000 0.133 0.002 0.000 0.000 0.000 0.865
45 type = route 0 0 0 0 0 0 3 0 925 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
46 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 public_transport = * 0 0 0 1265 20 0 0 0 7108 0.000 0.000 0.000 0.151 0.002 0.000 0.000 0.000 0.847
48 route = * 0 0 0 0 0 0 3 0 928 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
49 railway = * 0 0 0 0 0 0 0 0 1846 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 # infrastructure 0 0 0 465 35 3 0 1 4140 0.000 0.000 0.000 0.100 0.008 0.001 0.000 0.000 0.891
52 tunnel = * 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 barrier = * 0 0 0 0 4 0 0 0 723 0.000 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.994
54 power = * 0 0 0 382 32 0 0 1 1994 0.000 0.000 0.000 0.159 0.013 0.000 0.000 0.000 0.828
55 bridge = * 0 0 0 0 0 0 0 0 471 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 substation = * 0 0 0 464 26 3 0 1 1251 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
57 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 man_made = * 0 0 0 0 1 0 0 0 487 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
60 embankment = * 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
62 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
68 # education 0 1 0 0 0 0 0 0 168 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
69 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
72 amenity = school 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 # healthcare 0 0 0 1 1 2 0 0 1875 0.000 0.000 0.000 0.001 0.001 0.001 0.000 0.000 0.998
79 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = pharmacy 0 0 0 1 0 2 0 0 1624 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
81 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
82 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 healthcare = * 0 0 0 0 0 1 0 0 877 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
87 # government 0 143 0 45 0 0 2 0 587 0.000 0.184 0.000 0.058 0.000 0.000 0.003 0.000 0.755
88 amenity = post_office 0 143 0 43 0 0 0 0 420 0.000 0.236 0.000 0.071 0.000 0.000 0.000 0.000 0.693
89 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
91 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
92 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
94 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 # office 0 0 0 1 0 1 0 0 823 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
96 office = * 0 0 0 1 0 1 0 0 823 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
97 # tourism 0 0 0 0 0 0 0 0 693 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 tourism = * 0 0 0 0 0 0 0 0 668 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 # amenity 40 24 1 262 139 16 55 1 16596 0.002 0.001 0.000 0.015 0.008 0.001 0.003 0.000 0.969
107 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
108 amenity = atm 29 0 1 35 53 6 0 0 2329 0.012 0.000 0.000 0.014 0.022 0.002 0.000 0.000 0.949
109 amenity = bank 1 0 0 1 0 5 0 0 1109 0.001 0.000 0.000 0.001 0.000 0.004 0.000 0.000 0.994
110 amenity = fast_food 0 0 0 0 0 0 0 0 313 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = fuel 0 0 0 0 0 0 0 1 1005 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.999
112 amenity = community_centre 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = convenience 0 0 0 1 0 1 1 0 2837 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.999
116 shop = clothes 0 0 0 0 0 0 0 0 420 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
118 shop = hairdresser 0 0 0 0 0 0 0 0 129 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = chemist 0 0 0 0 0 0 0 0 608 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = supermarket 0 0 0 0 0 0 0 0 647 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = furniture 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = hardware 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
125 shop = doityourself 0 0 0 0 0 0 0 0 102 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = pet 0 0 0 0 0 0 0 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = florist 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = beauty 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = newsagent 0 0 0 7 0 0 4 0 86 0.000 0.000 0.000 0.072 0.000 0.000 0.041 0.000 0.887
132 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = alcohol 0 0 0 0 0 0 0 0 113 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = jewelry 0 0 0 0 0 0 0 0 291 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 amenity = * 10 23 0 186 84 4 6 0 2066 0.004 0.010 0.000 0.078 0.035 0.002 0.003 0.000 0.868
140 shop = * 0 0 0 16 0 0 44 0 2234 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
141 leisure = * 0 0 0 0 0 0 0 0 287 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 sport = * 0 0 0 0 0 0 0 0 43 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 clothes = * 0 0 0 0 0 0 0 0 195 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 # building 1 50 0 346 30 1 3 2 3732 0.000 0.012 0.000 0.083 0.007 0.000 0.001 0.000 0.896
145 building = industrial 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = service 0 0 0 316 30 0 0 1 590 0.000 0.000 0.000 0.337 0.032 0.000 0.000 0.001 0.630
147 building = retail 0 0 0 4 0 1 2 0 700 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
148 building = commercial 0 1 0 0 0 0 0 0 37 0.000 0.026 0.000 0.000 0.000 0.000 0.000 0.000 0.974
149 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
151 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 building = * 1 48 0 26 0 0 1 1 2141 0.000 0.022 0.000 0.012 0.000 0.000 0.000 0.000 0.965
154 # water 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 0 0 0 0 0 0 0 0 630 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 470 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 landuse = * 0 0 0 0 0 0 0 0 188 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 # other 0 0 0 0 0 0 0 0 152 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 40 168 1 2040 195 22 62 2 35376 0.001 0.004 0.000 0.054 0.005 0.001 0.002 0.000 0.933

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 509 1 2 0.002 0.004 255 1 1 0.004 0.004
22 landuse = commercial 65 0 0 0.000 0.000 24 0 0 0.000 0.000
23 landuse = construction 27 0 0 0.000 0.000 23 0 0 0.000 0.000
24 landuse = industrial 302 1 2 0.003 0.007 181 1 1 0.006 0.006
25 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
26 landuse = retail 18 0 0 0.000 0.000 14 0 0 0.000 0.000
27 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
28 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
29 industrial = * 149 0 0 0.000 0.000 68 0 0 0.000 0.000
30 # highway 106 0 0 0.000 0.000 12 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 105 0 0 0.000 0.000 11 0 0 0.000 0.000
43 # public_transport 11169 1268 1285 0.114 0.115 136 4 3 0.029 0.022
44 highway = bus_stop 4795 637 646 0.133 0.135 69 2 3 0.029 0.043
45 type = route 928 3 0 0.003 0.000 43 2 0 0.047 0.000
46 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
47 public_transport = * 8393 1265 1285 0.151 0.153 90 2 3 0.022 0.033
48 route = * 931 3 0 0.003 0.000 46 2 0 0.043 0.000
49 railway = * 1846 0 0 0.000 0.000 22 0 0 0.000 0.000
50 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
51 # infrastructure 4644 468 504 0.101 0.109 552 11 14 0.020 0.025
52 tunnel = * 35 0 0 0.000 0.000 4 0 0 0.000 0.000
53 barrier = * 727 0 4 0.000 0.006 158 0 1 0.000 0.006
54 power = * 2409 382 415 0.159 0.172 167 8 9 0.048 0.054
55 bridge = * 471 0 0 0.000 0.000 3 0 0 0.000 0.000
56 substation = * 1745 467 494 0.268 0.283 92 11 13 0.120 0.141
57 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
58 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
59 man_made = * 488 0 1 0.000 0.002 200 0 1 0.000 0.005
60 embankment = * 30 0 0 0.000 0.000 2 0 0 0.000 0.000
61 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
62 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
68 # education 169 1 1 0.006 0.006 93 1 1 0.011 0.011
69 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
70 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
71 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
72 amenity = school 41 0 0 0.000 0.000 34 0 0 0.000 0.000
73 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
74 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
75 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
76 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
77 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
78 # healthcare 1879 3 4 0.002 0.002 513 3 4 0.006 0.008
79 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
80 amenity = pharmacy 1627 3 3 0.002 0.002 338 3 3 0.009 0.009
81 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
82 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
83 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
84 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
85 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
86 healthcare = * 878 1 1 0.001 0.001 315 1 1 0.003 0.003
87 # government 777 190 188 0.245 0.242 167 6 4 0.036 0.024
88 amenity = post_office 606 186 186 0.307 0.307 32 2 2 0.062 0.062
89 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
90 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
91 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
92 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
93 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
94 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
95 # office 825 2 2 0.002 0.002 305 2 2 0.007 0.007
96 office = * 825 2 2 0.002 0.002 305 2 2 0.007 0.007
97 # tourism 693 0 0 0.000 0.000 561 0 0 0.000 0.000
98 tourism = * 668 0 0 0.000 0.000 540 0 0 0.000 0.000
99 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
100 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 63 0 0 0.000 0.000 31 0 0 0.000 0.000
103 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
104 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
105 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
106 # amenity 17134 398 482 0.023 0.028 4357 27 29 0.006 0.007
107 amenity = cafe 370 1 1 0.003 0.003 264 1 1 0.004 0.004
108 amenity = atm 2453 71 123 0.029 0.050 139 11 13 0.079 0.094
109 amenity = bank 1116 7 7 0.006 0.006 83 6 6 0.072 0.072
110 amenity = fast_food 313 0 0 0.000 0.000 143 0 0 0.000 0.000
111 amenity = fuel 1006 0 1 0.000 0.001 71 0 1 0.000 0.014
112 amenity = community_centre 28 0 0 0.000 0.000 23 0 0 0.000 0.000
113 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
114 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
115 shop = convenience 2840 3 2 0.001 0.001 615 3 2 0.005 0.003
116 shop = clothes 420 0 0 0.000 0.000 147 0 0 0.000 0.000
117 shop = car_repair 233 1 2 0.004 0.009 217 1 2 0.005 0.009
118 shop = hairdresser 129 0 0 0.000 0.000 112 0 0 0.000 0.000
119 shop = chemist 608 0 0 0.000 0.000 38 0 0 0.000 0.000
120 shop = supermarket 647 0 0 0.000 0.000 90 0 0 0.000 0.000
121 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
122 shop = furniture 77 0 0 0.000 0.000 67 0 0 0.000 0.000
123 shop = hardware 69 0 0 0.000 0.000 66 0 0 0.000 0.000
124 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
125 shop = doityourself 102 0 0 0.000 0.000 93 0 0 0.000 0.000
126 shop = pet 301 0 0 0.000 0.000 52 0 0 0.000 0.000
127 shop = florist 97 0 0 0.000 0.000 49 0 0 0.000 0.000
128 shop = beauty 63 0 0 0.000 0.000 59 0 0 0.000 0.000
129 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
130 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
131 shop = newsagent 97 11 7 0.113 0.072 18 2 1 0.111 0.056
132 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
133 shop = alcohol 113 0 0 0.000 0.000 52 0 0 0.000 0.000
134 shop = jewelry 291 0 0 0.000 0.000 21 0 0 0.000 0.000
135 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
136 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
137 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
138 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
139 amenity = * 2379 229 307 0.096 0.129 838 4 6 0.005 0.007
140 shop = * 2294 60 16 0.026 0.007 1014 4 3 0.004 0.003
141 leisure = * 287 0 0 0.000 0.000 181 0 0 0.000 0.000
142 sport = * 43 0 0 0.000 0.000 38 0 0 0.000 0.000
143 clothes = * 195 0 0 0.000 0.000 55 0 0 0.000 0.000
144 # building 4165 401 430 0.096 0.103 1791 17 18 0.009 0.010
145 building = industrial 96 0 0 0.000 0.000 73 0 0 0.000 0.000
146 building = service 937 316 347 0.337 0.370 73 8 9 0.110 0.123
147 building = retail 707 7 5 0.010 0.007 321 2 2 0.006 0.006
148 building = commercial 38 1 1 0.026 0.026 28 1 1 0.036 0.036
149 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
150 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
151 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
152 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
153 building = * 2218 76 76 0.034 0.034 1319 11 11 0.008 0.008
154 # water 13 0 0 0.000 0.000 9 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
162 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
165 # natural 630 0 0 0.000 0.000 131 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 470 0 0 0.000 0.000 14 0 0 0.000 0.000
169 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 landuse = * 188 0 0 0.000 0.000 115 0 0 0.000 0.000
171 # other 152 0 0 0.000 0.000 95 0 0 0.000 0.000
172 # TOTAL 37906 2333 2467 0.062 0.065 6889 54 55 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 0 0 57 0.000 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.966
22 landuse = commercial 0 0 0 0 2 0 0 0 46 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.000 0.958
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 0 1 0 0 0 0 0 0 5 0.000 0.167 0.000 0.000 0.000 0.000 0.000 0.000 0.833
52 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
59 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 # healthcare 0 0 0 19 0 0 0 0 84 0.000 0.000 0.000 0.184 0.000 0.000 0.000 0.000 0.816
79 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = pharmacy 0 0 0 19 0 0 0 0 69 0.000 0.000 0.000 0.216 0.000 0.000 0.000 0.000 0.784
81 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 healthcare = * 0 0 0 19 0 0 0 0 48 0.000 0.000 0.000 0.284 0.000 0.000 0.000 0.000 0.716
87 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
88 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
89 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
94 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 # office 0 0 0 81 0 0 0 0 43 0.000 0.000 0.000 0.653 0.000 0.000 0.000 0.000 0.347
96 office = * 0 0 0 81 0 0 0 0 43 0.000 0.000 0.000 0.653 0.000 0.000 0.000 0.000 0.347
97 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 # amenity 270 0 9 271 150 0 0 5 3181 0.069 0.000 0.002 0.070 0.039 0.000 0.000 0.001 0.819
107 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = atm 146 0 0 70 2 0 0 0 194 0.354 0.000 0.000 0.170 0.005 0.000 0.000 0.000 0.471
109 amenity = bank 123 0 0 67 6 0 0 0 479 0.182 0.000 0.000 0.099 0.009 0.000 0.000 0.000 0.710
110 amenity = fast_food 0 0 0 0 63 0 0 0 170 0.000 0.000 0.000 0.000 0.270 0.000 0.000 0.000 0.730
111 amenity = fuel 0 0 0 14 24 0 0 0 867 0.000 0.000 0.000 0.015 0.027 0.000 0.000 0.000 0.958
112 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = convenience 0 0 0 4 22 0 0 3 919 0.000 0.000 0.000 0.004 0.023 0.000 0.000 0.003 0.969
116 shop = clothes 0 0 9 0 1 0 0 0 4 0.000 0.000 0.643 0.000 0.071 0.000 0.000 0.000 0.286
117 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = chemist 0 0 0 119 0 0 0 0 4 0.000 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.033
120 shop = supermarket 0 0 0 0 25 0 0 2 136 0.000 0.000 0.000 0.000 0.153 0.000 0.000 0.012 0.834
121 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
125 shop = doityourself 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = newsagent 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = * 1 0 0 1 1 0 0 0 211 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
140 shop = * 0 0 0 5 7 0 0 0 284 0.000 0.000 0.000 0.017 0.024 0.000 0.000 0.000 0.959
141 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
144 # building 18 60 0 43 38 0 0 2 487 0.028 0.093 0.000 0.066 0.059 0.000 0.000 0.003 0.752
145 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = retail 0 1 0 3 6 0 0 0 105 0.000 0.009 0.000 0.026 0.052 0.000 0.000 0.000 0.913
148 building = commercial 0 0 0 2 1 0 0 0 6 0.000 0.000 0.000 0.222 0.111 0.000 0.000 0.000 0.667
149 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
151 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = * 17 57 0 37 30 0 0 2 374 0.033 0.110 0.000 0.072 0.058 0.000 0.000 0.004 0.723
154 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 2 0 0 0 12 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
172 # TOTAL 270 168 9 371 152 0 0 5 3311 0.063 0.039 0.002 0.087 0.035 0.000 0.000 0.001 0.773

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 59 0 2 0.000 0.034 6 0 1 0.000 0.167
22 landuse = commercial 48 0 2 0.000 0.042 5 0 1 0.000 0.200
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 8 0 0 0.000 0.000 1 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 6 1 1 0.167 0.167 3 1 1 0.333 0.333
52 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
54 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
59 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
60 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
62 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
68 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 # healthcare 103 19 19 0.184 0.184 27 2 2 0.074 0.074
79 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = pharmacy 88 19 19 0.216 0.216 22 2 2 0.091 0.091
81 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
83 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 healthcare = * 67 19 19 0.284 0.284 24 2 2 0.083 0.083
87 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
88 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
89 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
94 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 # office 124 81 81 0.653 0.653 14 2 2 0.143 0.143
96 office = * 124 81 81 0.653 0.653 14 2 2 0.143 0.143
97 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
98 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
99 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 # amenity 3886 550 696 0.142 0.179 199 26 39 0.131 0.196
107 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
108 amenity = atm 412 216 218 0.524 0.529 32 16 16 0.500 0.500
109 amenity = bank 675 190 196 0.281 0.290 30 21 21 0.700 0.700
110 amenity = fast_food 233 0 63 0.000 0.270 13 0 8 0.000 0.615
111 amenity = fuel 905 14 38 0.015 0.042 22 1 3 0.045 0.136
112 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
114 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = convenience 948 4 29 0.004 0.031 26 1 3 0.038 0.115
116 shop = clothes 14 9 1 0.643 0.071 6 1 1 0.167 0.167
117 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
118 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = chemist 123 119 119 0.967 0.967 3 2 2 0.667 0.667
120 shop = supermarket 163 0 27 0.000 0.166 15 0 1 0.000 0.067
121 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
122 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
123 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
125 shop = doityourself 3 0 0 0.000 0.000 3 0 0 0.000 0.000
126 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
127 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
130 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
131 shop = newsagent 97 0 0 0.000 0.000 6 0 0 0.000 0.000
132 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
138 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = * 214 2 3 0.009 0.014 21 2 3 0.095 0.143
140 shop = * 296 5 12 0.017 0.041 45 1 2 0.022 0.044
141 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
142 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
144 # building 648 121 161 0.187 0.248 67 13 17 0.194 0.254
145 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
146 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = retail 115 4 10 0.035 0.087 30 3 6 0.100 0.200
148 building = commercial 9 2 3 0.222 0.333 5 2 3 0.400 0.600
149 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
151 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = * 517 111 143 0.215 0.277 57 13 17 0.228 0.298
154 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 14 0 2 0.000 0.143 7 0 2 0.000 0.286
172 # TOTAL 4286 818 966 0.191 0.225 242 31 44 0.128 0.182

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 # highway 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 # public_transport 0 0 0 4 0 0 6 0 2164 0.000 0.000 0.000 0.002 0.000 0.000 0.003 0.000 0.995
44 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 type = route 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
46 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 public_transport = * 0 0 0 0 0 0 0 0 337 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 route = * 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
49 railway = * 0 0 0 4 0 0 0 0 1705 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.000 0.998
50 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 # infrastructure 0 0 0 0 0 0 0 0 500 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 tunnel = * 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 bridge = * 0 0 0 0 0 0 0 0 444 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 embankment = * 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 # amenity 0 0 0 0 0 0 0 0 53 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = atm 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 0 0 0 4 0 0 6 0 2206 0.000 0.000 0.000 0.002 0.000 0.000 0.003 0.000 0.995

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 # highway 4 0 0 0.000 0.000 1 0 0 0.000 0.000
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 4 0 0 0.000 0.000 1 0 0 0.000 0.000
43 # public_transport 2174 10 4 0.005 0.002 63 1 1 0.016 0.016
44 highway = bus_stop 392 0 0 0.000 0.000 45 0 0 0.000 0.000
45 type = route 23 6 0 0.261 0.000 7 1 0 0.143 0.000
46 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 public_transport = * 337 0 0 0.000 0.000 44 0 0 0.000 0.000
48 route = * 23 6 0 0.261 0.000 7 1 0 0.143 0.000
49 railway = * 1709 4 4 0.002 0.002 11 1 1 0.091 0.091
50 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
51 # infrastructure 500 0 0 0.000 0.000 7 0 0 0.000 0.000
52 tunnel = * 28 0 0 0.000 0.000 3 0 0 0.000 0.000
53 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 bridge = * 444 0 0 0.000 0.000 5 0 0 0.000 0.000
56 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 embankment = * 30 0 0 0.000 0.000 3 0 0 0.000 0.000
61 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 # amenity 53 0 0 0.000 0.000 16 0 0 0.000 0.000
107 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = atm 33 0 0 0.000 0.000 13 0 0 0.000 0.000
109 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
140 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
141 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
145 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
154 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
172 # TOTAL 2216 10 4 0.005 0.002 78 1 1 0.013 0.013

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 0 2 0 0 0 0 170 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.000 0.988
22 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = construction 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
25 landuse = residential 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = retail 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 residential = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 # highway 0 0 0 30 0 0 0 1 6912 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
31 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 highway = trunk 0 0 0 0 0 0 0 0 1232 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 highway = primary 0 0 0 10 0 0 0 0 340 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
34 highway = secondary 0 0 0 0 0 0 0 0 568 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 highway = tertiary 0 0 0 1 0 0 0 0 3966 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
36 highway = unclassified 0 0 0 1 0 0 0 0 139 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
37 highway = residential 0 0 0 0 0 0 0 0 119 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 highway = service 0 0 0 4 0 0 0 0 93 0.000 0.000 0.000 0.041 0.000 0.000 0.000 0.000 0.959
39 highway = track 0 0 0 10 0 0 0 1 188 0.000 0.000 0.000 0.050 0.000 0.000 0.000 0.005 0.945
40 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = * 0 0 0 4 0 0 0 0 267 0.000 0.000 0.000 0.015 0.000 0.000 0.000 0.000 0.985
43 # public_transport 0 0 0 9 1 0 0 0 203 0.000 0.000 0.000 0.042 0.005 0.000 0.000 0.000 0.953
44 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
45 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
46 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 public_transport = * 0 0 0 0 1 0 0 0 113 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
48 route = * 0 0 0 1 0 0 0 0 30 0.000 0.000 0.000 0.032 0.000 0.000 0.000 0.000 0.968
49 railway = * 0 0 0 8 0 0 0 0 48 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.000 0.857
50 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 # infrastructure 5 0 0 13 40 1 2 3 2377 0.002 0.000 0.000 0.005 0.016 0.000 0.001 0.001 0.974
52 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 barrier = * 5 0 0 2 2 1 1 0 108 0.042 0.000 0.000 0.017 0.017 0.008 0.008 0.000 0.908
54 power = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 bridge = * 0 0 0 3 0 0 0 0 581 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.000 0.995
56 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
59 man_made = * 0 0 0 4 38 0 1 3 247 0.000 0.000 0.000 0.014 0.130 0.000 0.003 0.010 0.843
60 embankment = * 0 0 0 4 0 0 0 0 31 0.000 0.000 0.000 0.114 0.000 0.000 0.000 0.000 0.886
61 # religion 0 0 1 8 254 0 5 7 79 0.000 0.000 0.003 0.023 0.718 0.000 0.014 0.020 0.223
62 amenity = place_of_worship 0 0 0 1 239 0 1 6 54 0.000 0.000 0.000 0.003 0.794 0.000 0.003 0.020 0.179
63 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 building = church 0 0 0 0 149 0 0 6 32 0.000 0.000 0.000 0.000 0.797 0.000 0.000 0.032 0.171
65 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
66 building = chapel 0 0 0 2 10 0 1 0 10 0.000 0.000 0.000 0.087 0.435 0.000 0.043 0.000 0.435
67 religion = * 0 0 1 7 252 0 5 7 77 0.000 0.000 0.003 0.020 0.722 0.000 0.014 0.020 0.221
68 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 # healthcare 0 0 0 0 0 0 2 0 231 0.000 0.000 0.000 0.000 0.000 0.000 0.009 0.000 0.991
79 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = pharmacy 0 0 0 0 0 0 1 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
81 amenity = clinic 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
85 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 healthcare = * 0 0 0 0 0 0 0 0 93 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 # government 0 0 0 1 4 0 0 0 108 0.000 0.000 0.000 0.009 0.035 0.000 0.000 0.000 0.956
88 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
89 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
91 office = government 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 government = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
95 # office 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
96 office = * 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
97 # tourism 0 0 0 15 346 2 9 11 715 0.000 0.000 0.000 0.014 0.315 0.002 0.008 0.010 0.651
98 tourism = * 0 0 0 6 286 0 4 8 416 0.000 0.000 0.000 0.008 0.397 0.000 0.006 0.011 0.578
99 historic = * 0 0 0 12 154 2 6 6 347 0.000 0.000 0.000 0.023 0.292 0.004 0.011 0.011 0.658
100 memorial = * 0 0 0 3 5 0 1 1 131 0.000 0.000 0.000 0.021 0.035 0.000 0.007 0.007 0.929
101 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
102 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 artwork_type = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 # amenity 11 1 1 579 14 7 7 2 2664 0.003 0.000 0.000 0.176 0.004 0.002 0.002 0.001 0.811
107 amenity = cafe 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
109 amenity = bank 0 0 0 0 1 0 0 0 81 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
110 amenity = fast_food 0 0 0 0 0 0 0 0 45 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = bar 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 shop = convenience 0 0 0 0 0 0 0 0 155 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 shop = clothes 0 0 0 0 0 0 0 0 164 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = car_repair 0 0 0 564 2 6 1 0 93 0.000 0.000 0.000 0.847 0.003 0.009 0.002 0.000 0.140
118 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
119 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = supermarket 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = car_parts 0 0 0 0 0 0 0 0 144 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
123 shop = hardware 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = mobile_phone 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = shoes 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
136 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = cosmetics 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 amenity = * 11 0 1 7 4 0 2 2 385 0.027 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.934
140 shop = * 0 0 0 4 1 0 2 0 704 0.000 0.000 0.000 0.006 0.001 0.000 0.003 0.000 0.990
141 leisure = * 0 1 0 2 3 1 2 0 250 0.000 0.004 0.000 0.008 0.012 0.004 0.008 0.000 0.965
142 sport = * 0 1 0 1 2 1 0 0 73 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.936
143 clothes = * 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 # building 0 0 0 37 101 0 2 1 1513 0.000 0.000 0.000 0.022 0.061 0.000 0.001 0.001 0.915
145 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
146 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = retail 0 0 0 0 1 0 0 0 91 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
148 building = commercial 0 0 0 0 0 0 0 0 36 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 building = * 0 0 0 37 99 0 2 1 1219 0.000 0.000 0.000 0.027 0.073 0.000 0.001 0.001 0.898
154 # water 0 0 0 0 0 0 0 0 155 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 waterway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # natural 0 0 1 7 7 0 6 1 256 0.000 0.000 0.004 0.025 0.025 0.000 0.022 0.004 0.921
166 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 boundary = * 0 0 0 0 0 0 0 1 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.034 0.966
169 natural = * 0 0 0 1 3 0 0 0 151 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
170 landuse = * 0 0 1 6 4 0 6 0 77 0.000 0.000 0.011 0.064 0.043 0.000 0.064 0.000 0.819
171 # other 0 0 0 0 0 0 0 0 208 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 # TOTAL 11 1 2 663 469 10 21 16 14456 0.001 0.000 0.000 0.042 0.030 0.001 0.001 0.001 0.924

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 28 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 13 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 7 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 6 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 7 0 0 0.000 0.000 5 0 0 0.000 0.000
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 6 0 0 0.000 0.000 5 0 0 0.000 0.000
18 # locality 21 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 21 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 7 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 172 2 2 0.012 0.012 95 2 2 0.021 0.021
22 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
23 landuse = construction 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = industrial 60 2 2 0.033 0.033 56 2 2 0.036 0.036
25 landuse = residential 11 0 0 0.000 0.000 11 0 0 0.000 0.000
26 landuse = retail 3 0 0 0.000 0.000 3 0 0 0.000 0.000
27 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
28 residential = * 9 0 0 0.000 0.000 9 0 0 0.000 0.000
29 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
30 # highway 6943 30 31 0.004 0.004 1555 10 11 0.006 0.007
31 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 highway = trunk 1232 0 0 0.000 0.000 7 0 0 0.000 0.000
33 highway = primary 350 10 10 0.029 0.029 30 1 1 0.033 0.033
34 highway = secondary 568 0 0 0.000 0.000 46 0 0 0.000 0.000
35 highway = tertiary 3967 1 1 0.000 0.000 1118 1 1 0.001 0.001
36 highway = unclassified 140 1 1 0.007 0.007 96 1 1 0.010 0.010
37 highway = residential 119 0 0 0.000 0.000 91 0 0 0.000 0.000
38 highway = service 97 4 4 0.041 0.041 61 2 2 0.033 0.033
39 highway = track 199 10 11 0.050 0.055 129 2 3 0.016 0.023
40 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = * 271 4 4 0.015 0.015 146 4 4 0.027 0.027
43 # public_transport 213 9 10 0.042 0.047 160 2 3 0.013 0.019
44 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
45 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
46 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 public_transport = * 114 0 1 0.000 0.009 104 0 1 0.000 0.010
48 route = * 31 1 1 0.032 0.032 26 1 1 0.038 0.038
49 railway = * 56 8 8 0.143 0.143 19 1 1 0.053 0.053
50 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 # infrastructure 2441 21 62 0.009 0.025 1041 10 27 0.010 0.026
52 tunnel = * 14 0 0 0.000 0.000 10 0 0 0.000 0.000
53 barrier = * 119 9 10 0.076 0.084 90 4 6 0.044 0.067
54 power = * 90 0 0 0.000 0.000 78 0 0 0.000 0.000
55 bridge = * 584 3 3 0.005 0.005 316 2 2 0.006 0.006
56 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
57 emergency = * 1290 0 0 0.000 0.000 361 0 0 0.000 0.000
58 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
59 man_made = * 293 5 45 0.017 0.154 165 4 19 0.024 0.115
60 embankment = * 35 4 4 0.114 0.114 14 1 1 0.071 0.071
61 # religion 354 14 269 0.040 0.760 317 11 238 0.035 0.751
62 amenity = place_of_worship 301 2 246 0.007 0.817 277 2 223 0.007 0.805
63 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 building = church 187 0 155 0.000 0.829 181 0 148 0.000 0.818
65 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
66 building = chapel 23 3 12 0.130 0.522 23 3 12 0.130 0.522
67 religion = * 349 13 266 0.037 0.762 312 10 235 0.032 0.753
68 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
69 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
70 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
71 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
72 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
73 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
74 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
75 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
76 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
77 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
78 # healthcare 233 2 0 0.009 0.000 130 2 0 0.015 0.000
79 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
80 amenity = pharmacy 158 1 0 0.006 0.000 61 1 0 0.016 0.000
81 amenity = clinic 17 0 0 0.000 0.000 17 0 0 0.000 0.000
82 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
83 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
84 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
85 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 healthcare = * 93 0 0 0.000 0.000 76 0 0 0.000 0.000
87 # government 113 1 5 0.009 0.044 98 1 4 0.010 0.041
88 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
89 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
90 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
91 office = government 24 0 0 0.000 0.000 24 0 0 0.000 0.000
92 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
93 government = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
94 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
95 # office 290 0 1 0.000 0.003 253 0 1 0.000 0.004
96 office = * 290 0 1 0.000 0.003 253 0 1 0.000 0.004
97 # tourism 1098 26 374 0.024 0.341 926 25 290 0.027 0.313
98 tourism = * 720 10 300 0.014 0.417 592 10 243 0.017 0.410
99 historic = * 527 20 174 0.038 0.330 456 19 133 0.042 0.292
100 memorial = * 141 4 9 0.028 0.064 130 4 7 0.031 0.054
101 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
102 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
103 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
104 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
105 artwork_type = * 27 0 0 0.000 0.000 26 0 0 0.000 0.000
106 # amenity 3286 606 614 0.184 0.187 1932 23 40 0.012 0.021
107 amenity = cafe 64 0 0 0.000 0.000 58 0 0 0.000 0.000
108 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
109 amenity = bank 82 0 1 0.000 0.012 72 0 1 0.000 0.014
110 amenity = fast_food 45 0 0 0.000 0.000 36 0 0 0.000 0.000
111 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
112 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
113 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
114 amenity = bar 20 0 0 0.000 0.000 19 0 0 0.000 0.000
115 shop = convenience 155 0 0 0.000 0.000 113 0 0 0.000 0.000
116 shop = clothes 164 0 0 0.000 0.000 66 0 0 0.000 0.000
117 shop = car_repair 666 571 572 0.857 0.859 109 7 16 0.064 0.147
118 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
119 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
120 shop = supermarket 66 0 0 0.000 0.000 35 0 0 0.000 0.000
121 shop = car_parts 144 0 0 0.000 0.000 49 0 0 0.000 0.000
122 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
123 shop = hardware 23 0 0 0.000 0.000 23 0 0 0.000 0.000
124 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
125 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
126 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
127 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
128 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
129 shop = mobile_phone 34 0 0 0.000 0.000 24 0 0 0.000 0.000
130 shop = shoes 12 0 0 0.000 0.000 9 0 0 0.000 0.000
131 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
132 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
133 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
134 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
135 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
136 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
137 shop = cosmetics 13 0 0 0.000 0.000 11 0 0 0.000 0.000
138 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
139 amenity = * 412 21 24 0.051 0.058 315 8 12 0.025 0.038
140 shop = * 711 6 5 0.008 0.007 493 3 2 0.006 0.004
141 leisure = * 259 6 7 0.023 0.027 230 5 6 0.022 0.026
142 sport = * 78 3 5 0.038 0.064 69 2 4 0.029 0.058
143 clothes = * 49 0 0 0.000 0.000 36 0 0 0.000 0.000
144 # building 1654 39 139 0.024 0.084 1101 12 91 0.011 0.083
145 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
146 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
147 building = retail 92 0 1 0.000 0.011 86 0 1 0.000 0.012
148 building = commercial 36 0 0 0.000 0.000 35 0 0 0.000 0.000
149 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
150 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
151 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
152 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
153 building = * 1358 39 137 0.029 0.101 866 12 91 0.014 0.105
154 # water 155 0 0 0.000 0.000 109 0 0 0.000 0.000
155 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
158 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
159 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
161 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
162 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
163 waterway = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
164 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
165 # natural 278 14 15 0.050 0.054 204 11 13 0.054 0.064
166 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 boundary = * 29 0 1 0.000 0.034 9 0 1 0.000 0.111
169 natural = * 155 1 4 0.006 0.026 110 1 3 0.009 0.027
170 landuse = * 94 13 10 0.138 0.106 86 10 9 0.116 0.105
171 # other 208 0 0 0.000 0.000 187 0 0 0.000 0.000
172 # TOTAL 15649 708 1170 0.045 0.075 6858 76 429 0.011 0.063